RTS
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ZeroK: Minor server update: Autohosts
Autohosts are a new type of Room in the multiplayer lobby. They have no owner and are fully governed by polls. Most settings are locked, but maps can still be chosen freely.
There are autohosts for most common game types as well as two special ones: Newbies only and Experienced only. Newbies only will disallow players over level 80 or 1600 rating to play. Experienced only requires you to have a minimum rating of 1600 to play. These numbers are still subject to change.
Please mention your ideas and feedback below.
Bugfixes
* Fixed a bug that’d stop the server from creating new steam builds and acquiring maps
* Fixed the “Manual” (Featured unit) widget on the home page failing to load
* Fixed a typo in !map
Openage: D2: Openage modding API – Abilities
ZeroK: Zero-K v1.6.7.3 – Fixes
Recent work has been mostly focused on fixes, the most important one being the mex stacking bug that would allow players to extract infinite income from a single metal spot. We’ve nevertheless managed to introduce some minor features as well.
Features
- Resource bars: flow can now be represented as a number instead of as >>> arrows. Space+click the resource bar to configure (“Flow as arrows” checkbox).
- Chicken: Custom now has two more options: queen health multipler and vave size multiplier
- There’s now an option to enable the campaign commander chassis in games, look under the Start tab
- Mex spot income text now keeps upright when rotating the camera
- Kudos skins for donators no longer require account level 10 to use
- Added new sound for tacnuke launches by Apelsinsaft
- The teams matchmaker now guarantees a minimum win chance for each team. This should make it a little more lenient towards parties.
- !predict now shows teams and win chances in team games before they start
- Matchmaker battles now have more descriptive titles
Bugfixes
- Fixed stacked mexes receiving income
- Fixed fall damage being much less than intended (on flat ground, the vertical component was ignored)
- Fixed various shader compilation errors
- Fixed control groups being affected by selection priority
- Fixed Iris not waiting for stragglers guarding it after loading the game
- Fixed wreckage becoming unresurrectable after game load
- Fixed morph message inconsistency (now says X -> Y, previously said just X for commanders and Y for everything else)
- Fixed wrong burst damage shown for selected Blitz
- Fixed a comsharing (squad) error if bot owner drops before the game starts
- Fixed an error when sharing a +0 mex to an ally
- Fixed movement errors that occurred in extremely long (2h+) games
- Fixed an error if the chicken queen tries to land/takeoff after game over
- Fixed some errors for floaters being picked up by transports
- Fixed missing lights for Raven and Impaler weapons
- Fixed units not being as accurate as they should at lower veterancy levels
- Fixed an exploit where a spec could force-resign the players on team 0
- Fixed the entire squad being resigned if one member resigned
- Fixed team names for Frozen Planet v3
- Fixed website issues with commander morph configuration
- Fixed FFA win chance predictions
- Sped up balance algorithm