ZeroK: Zero-K v1.6.9.0

With this update, the Cyclops will hopefully no longer dominate the 1v1 scene. We also have a sizable number of fixes and other improvements to go with it.

Balance

  • Replaced Cyclops’ combination cannon/slow beam with a single disruptor cannon
    • This is intended to enforce its role as an anti-heavy unit, reducing its effectiveness against small units

Graphics

  • Added new Strike Commander skins: Chitin, Renegade

Sounds

  • New sounds for various weapons
  • Zombie mode sounds are back

GUI

  • Missile silo has a “select missiles” button

Fixes

  • Fixed units sometimes being permanently disabled by lightning
  • Save/load now handles morph properly
  • Fixed Outlaw (and similar) sphere GFX not appearing underwater
  • Fixed lights being cut off when slightly offscreen
  • Fixed gaps in blocks of nanoframes started with Q
  • Athena no longer appears in gesture menu
  • Workaround campaign disappearing terraform bug: restore effects of initial non-building terraform on game load
  • Smarter parsing of disabled units string
  • Fixed various Lua errors appearing ingame

Misc.

  • Mex placement widget can no longer be disabled (accidentally or otherwise)

ZeroK: Minor server update: Autohosts

Autohosts are a new type of Room in the multiplayer lobby. They have no owner and are fully governed by polls. Most settings are locked, but maps can still be chosen freely.

There are autohosts for most common game types as well as two special ones: Newbies only and Experienced only. Newbies only will disallow players over level 80 or 1600 rating to play. Experienced only requires you to have a minimum rating of 1600 to play. These numbers are still subject to change.

Please mention your ideas and feedback below.

Bugfixes

* Fixed a bug that’d stop the server from creating new steam builds and acquiring maps
* Fixed the “Manual” (Featured unit) widget on the home page failing to load
* Fixed a typo in !map