RTS
There are 623 posts filed in RTS (this is page 37 of 63).
Openage: D11: Openage modding API – Additions and Updates
0AD: Re-release of 0 A.D. Alpha 23 Ken Wood
Wildfire Games, an international group of volunteer game developers, is happy to announce the re-release of 0 A.D. Alpha 23 “Ken Wood”, the twenty-third alpha version of 0 A.D., a free, open-source real-time strategy game of ancient warfare. This version is a maintenance release. Blocking bugs were fixed and security and legal issues were addressed. … Continue reading
ZeroK: Matchmaker Maps Rotation
It’s time for a Matchmaker map pool rotation to introduce new maps (and give some old ones some love too).
Removed from 1v1 pool:
Shimmershore v1.0
Zed 2.3
Obsidian_1.5
Comet Catcher Redux v3.1
Added to 1v1 pool:
Something old: Into Battle v4
Something new: Thornford 2
Something borrowed: EvoRTS-New_Iammas-v05
Something blue: Aurelian v1.0
The same changes apply to the teams MM pool with one exception – Comet Catcher remains a MM teams map.
All of these changes are now in effect except for Into Battle, which will be added to the map pool after the next stable fixes its 1v1 startboxes.
ZeroK: 1v1 Tournament December 15th 2018
ZeroK: Zero-K v1.6.12.0 – Archer fix and Constable buff
ZeroK: Engine Testing – Beta Branch Edition
The issues with the AI from the last engine update attempt have been resolved. This time, instead of applying the latest update, we’re asking players to test the beta branch. Be sure to report any issues and post if you test so we can judge the effectiveness of the beta branch approach.
In other news, @_Shaman is coordinating players to nominate Zero-K for the “Most Fun with a Machine” Steam award and nominations close in two days. See this thread for more information: http://zero-k.info/Forum/Thread/27434
Openage: D10: Openage modding API – Restocking farms
ZeroK: Engine Update
ZeroK: Zero-K v1.6.11.3
The bulk of this update consists of technical changes required to make Zero-K compatible with the latest engine version. We aim to update the engine version shortly, if everything goes to plan.
The benchmarking from last week successfully found an effect and we’d like to thank everyone (around 100 people) who submitted a benchmark. The one-click benchmark has been changed to compare the old and new engine versions.
Balance and Behaviour
- Lobster now adjusts its trajectory against particularly high or low targets for more consistent lobbing.
- Commander heatray no longer fails to gain damage with range modules.
- Bandit unit AI now skirmishes against more targets.
- Artemis missiles now cost 80 metal each (up from being free).
- Widow no longer fires at radar dots by default.
Fixes
- Fixed small hovercraft sometimes failing to leave their factory automatically.
- Blocked gunship direct control exploit.
- Fixed dive bomber performance impact when diving many shields.
- Fixed Mearth.
- Fixed occasional random reordering of matchmaker queues.