0AD: Best wishes for 2025 Wildfire Games would like to send you its best wishes for 2025! May you have a prosperous New Year! Continue Reading →
OpenRA: Playtest 20241228 Just in time for the New Year, we are releasing Playtest 20241228 with several important fixes and minor features: Notable changes include: Saboteurs can now cloak while moving added delete area button to the map editor … Continue Reading →
ZeroK: Zero-K v1.12.12.0 – Shield Tech This patch has a slew of balance changes and a new game mode. Shieldball and Phoenix are the focus of the nerfs, but there are many more tweaks that ended up touching most of the factories. Some more notable ones are Bulkhead being worse at short range… Continue Reading →
Widelands 1.2.1 Released The Widelands Development Team is proud to announce the immediate availability of the stable point release Widelands 1.2.1. Windows installer 64 bit · 32 bit Mac packages (64 bit) MacOS ≥ 12 Intel · MacOS ≥ 14 Arm Linux (64 bit) AppImage · Flatpak … Continue Reading →
ZeroK: Cold Take #20 – Teamwork By Default Zero-K team games go up to 16v16, which is absurdly large compared to most RTS. That these games work at all is surprising, as is the design behind supporting such large games.Read it here: https://store.steampowered.com/news/app/334920/view/4518891123… Continue Reading →
ZeroK: Cold Take #19 – Game Jams The week's cold take is early, unusual, and short because Ludum Dare is this weekend. How does a game created in three days compare to fifteen years? Try some and see.Read it here: https://store.steampowered.com/news/app/334920/view/468327124146885… Continue Reading →
ZeroK: Zero-K v1.12.9.0 – Maps and Mobile AA The diversification of bombers over the past year has been great, but it also highlighted some problems with a few mobile anti-air units. This patch tries to carefully resolve these deficiencies, and to shift things slightly away from Phoenix and towar… Continue Reading →