Openage: D7: Openage modding API – Too many villagers! Villagers and their gathering abilities, animations and gender Continue Reading →
ZeroK: Zero-K v1.6.9.0 With this update, the Cyclops will hopefully no longer dominate the 1v1 scene. We also have a sizable number of fixes and other improvements to go with it.Balance Replaced Cyclops' combination cannon/slow beam with a single disruptor cannon Thi… Continue Reading →
Openage: D6: Openage modding API – Inventory System Ability for storing Item game entities Continue Reading →
Openage: D5: Openage modding API – Bonus Boni are the second customization option for game entities Continue Reading →
Openage: D4: Openage modding API – Archers don’t kill units, projectiles do! Attack with and without projectiles Continue Reading →
ZeroK: 3v3 Tournament August 31st 2018 A 3v3 tournament will be held at 18:00 UTC on Friday, August 31st. Click this thread link to see tournament rules, then post in the thread to sign up with your team (or as a solo standin). Continue Reading →
ZeroK: Minor server update: Autohosts Autohosts are a new type of Room in the multiplayer lobby. They have no owner and are fully governed by polls. Most settings are locked, but maps can still be chosen freely.There are autohosts for most common game types as well as two special ones: New… Continue Reading →
ZeroK: Zero-K v1.6.7.3 – Fixes Recent work has been mostly focused on fixes, the most important one being the mex stacking bug that would allow players to extract infinite income from a single metal spot. We've nevertheless managed to introduce some minor features as well.Featur… Continue Reading →