ZeroK: Zero-K itch.io release

The itch.io release push is complete. Thanks to everyone who contributed, commented or configured the page. Here is the link: https://zerok.itch.io/zero-k

How does this affect those here? Many reading this already have Zero-K. Well, itch.io is potentially a way to gain players but it takes a little interaction on our part. If people could

  • Create itch account and rate or review our itch page,
  • Refer friends/strangers via our itch page,
  • Generally be whatever a “Mobilized Fanbase” is,

then we should climb in the itch rankings and be seen by many more people. You need itch to rate or review but it seems worth getting in any case, it’s like a game jam that never stops giving.

ZeroK: Campaign Week 3 – Shieldbots and Zero-K v1.5.11.1

This week we explore the Shieldbot region of the galaxy, with five shieldbot missions and a bonus mission. We have also released a Zero-K update, as well as some fixes and tweaks to the mission from week 2. Make sure to post feedback as these mission tweaks would not have occurred without it.

Post feedback here: http://zero-k.info/Forum/Thread/24441

Balance/Behaviour

Fencer:

  • ‘Buffed’ by raising its aim point by 10 elmos. Now it aims from the extended position of its missile launcher. It is technically now able to shoot over allies, wrecks and reclaims in more situations.
  • Fixed ‘The Slasher Bug’ (in the engine, applies when the engine is updated in the next few days). This also affects other units on Attack Move.

Hovercraft footprints:

  • Dagger now pathfinds like a 2×2 unit (previously it thought it was 3×3).
  • Increased the footprints of Lance and Mace from 3×3 to 4×4. Might reduce Lance teamkill
  • Extended the Hovercraft factory to fix factory blocking, similarly to Shieldbot and Cloakbot factory.

Interfaces/Fixes

  • Added Impulse Mode preset to Settings/Hotkeys/Commands.
  • Added an option to filter out ally commands in show all commands.
  • Improved manual fire tooltip.
  • Improved state toggle consistency. All grey icons now use the same grey.
  • Fixed Shogun wake.
  • Added a drone construction toggle state.
  • Improved retreat state tooltip.

Missions

Tweaks:

  • Fixed Avalanche version on the Gremlin mission.
  • Adjusted the Phantom mission. The enemies now make Thug and Felon to encourage Phantom use. Added some terraforming to fix the maps poor pathfinding.
  • Added enemies that drop in midway through the Stinger/Stardust mission to increase the challenge later into the mission.
  • Made the Knight/Windgen mission more difficult on harder difficulty levels.

Fixes:

  • Hide chat box until it is first opened.
  • Fixed a case where the commander tab could fail to highlight.