ZeroK: Zero-K v1.4.12.7 – Sea Rework The main change in this version is Aquanim's sea rework. Sonar ranges are less arbitrary than previously – all sea units have sonar equivalent to their vision radius. Many ships have been changed significantly. Serpent has been removed entirely but… Continue Reading →
ZeroK: Zero-K – November UI work Learning from GDS, I have been focusing on the user interface this month. The current default looks like a disparate collection of panels arranged in a convention-breaking way and is probably the source of much confusion. Most of the work was spent on … Continue Reading →
ZeroK: Zero-K v1.4.11.0 – Overpowered Raven Update What this update lacks in balance changes it more than makes up for in stealth balance changes. These stealth changes are in the form of unit AI improvements and so, thanks to our motto 'That which can be destroyed by widgets should be', can be… Continue Reading →
ZeroK: Server update with scale testing The first server update with visible user throttling is soon to be released. This is part of ongoing work to make the server able to scale to a large number of players. Currently, everyone can see everyone else and this works for a few hundred users. H… Continue Reading →
ZeroK: Zero-K 2v2 Tournament 8th of October 2016 A 2v2 Tournament is to be held on Saturday 8th of October 2016 at 1000 UTC.Prizes include kudos and steam keys.Further info and signups in the tourney forum thread. Continue Reading →
ZeroK: Zero-K v1.4.9.0 to Zero-K v1.4.9.2 Starlight finally has a new model, something more fitting of the most expensive thing you can build. Starlight might see more use as Bantha has received a nerf as a result of free-for-all and endgame feedback. Smaller units have also received attention… Continue Reading →
ZeroK: Big server/launcher update Infrastructure changes include get latest Zero-K lobby to play there are no more "springies", instead each battleroom has their capabilities when hosting, you pick the game type (chickens, teams, FFA etc) friend and ignore lists are stor… Continue Reading →
ZeroK: Zero-K v1.4.7.0 (and earlier) Three weeks ago we released several small versions, mostly to keep up with engine fixes. However, some features got into these releases and many of the Interfaces features are from this period and I have not written a complete list. The two balance cha… Continue Reading →
ZeroK: Zero-K v1.4.6.0 With this release the old 1faction branch of CA fullfils one of its major goals, a mere 6 years after creation. Each factory now has a unique constructor, something we wanted to do and never got around to. The Gunship Plant now as Wasp as its construct… Continue Reading →
ZeroK: 1v1 Tournament June 4th 2016 Sortale is organizing another tournament with actual prizes: Steam keys, kudos credit, and account trophies.This time the mode is 1v1.Find out more and sign up here. Continue Reading →