ZeroK: Zero-K v1.2.12.0

Reef arguably had the worst model in ZK and in this version it has finally received a remodel. This comes with some gameplay changes and an impressive hanger construction system. RyMarq continues to refine sea balance and Hovercraft have received some small nerfs after a long period of feedback. Sumo now has gravity guns because it was insufficiently awesome.

In other news; work on the lobby is ongoing and benchmarks have helped create some improvements to performance on the new engine. We may be ready for another community benchmark in a few weeks in order to test the effectiveness of the changes.

Gameplay

Reef:

  • New model by lordmuffe and Anarchid.
  • Has less airpads, 9 -> 2.
  • Has more hangers to build 4 drones simultaneously.

Mace less maneuverable:

  • Range: 355 -> 345
  • 25% less acceleration.
  • 35% less brake rate.
  • 35% less turn rate.

Dagger:

  • Range: 220 -> 205

Sumo:

  • Disruptor beams replaced with standard Newton gravity guns.

Surfboard:

  • HP: 1100 -> 1200
  • Speed: 3 -> 3.3
  • Turn rate: 540 -> 590

Enforcer:

  • Turn rate: 210 -> 230
  • Weapon homing: 2000 -> 2100

Serpent:

  • Turn rate: 220 -> 250.

Sonar Station is now long-ranged and heavier:

  • Cost: 40 -> 450
  • LoS: 500 -> 640
  • Sonar: 600 -> 1800
  • HP: 300 -> 800
  • Upkeep: 0.5 -> 1.5

* Shield link transfer and Puppy goo obey Slow.
* Removed sonar from Scalpel and Advanced Radar Tower.
* Slasher is skirmished by artillery.
* Slasher has skirmish behaviour (disabled by default).

UI

* Minimap fades on zoomout with COFC.
* Added neutral unit display toggle for show all commands.
* Map Extension default texture brightness lowered, makes identifying what the extension is easier.
* Removed the redundant “unit unlocks” modoption.
* Widgets now have access to a few more unit parameters; jump, dynamic damage, morph, capture, area cloak, unit rank, teleporters, goo, missile flight time, explosion spawning, being a drone, combat slowdown, shield gun, speed boost.
* Context Menu now shows LoS.
* Improved the COFC bounds issues, especially for low FOV
* Deluxe player list: Elo rounding 50 -> 10. Fixed padding.
* Configuration of the Fog of War colour is now more sensible.
* Selection menu opacity is now configurable.
* Added a new potential resource display widget; Chili Economy Panel v2.

Bugfixes

* Skuttle, Strider Hub and Caretaker now leave wreckage.
* Fixed jumping units’ wreckage receiving excessive momentum on death.
* Fixed LUPS thrusters bug.
* Fixed context menu crash.

Misc

* Plopped factories and commanders make a teleporting sound.
* Metalmap fix for RustyDelta_Final.

ZeroK: ZK 1v1 Tournament November 29th 2014

The time has come to host a new tournament!

This is going to be the second 1v1 tournament in this month, after the unfortunately under-advertised one hosted by RUrankParzival. Hopefully we could do two sets in December as well 🙂

The tournament will start on the 29th at 09:00 UTC and registration will be open until November 28th 23:59 UTC. As usual, keep in mind to take into accout daylight saving time. Current time in UTC can be seen here: http://utctime.org/

Additionally, players can volunteer to substitute for anyone missing after the registration has been closed and before tourney itself starts. Substitutes will be used if the original signed-up players fail to arrive within 30 minutes of start without notice, in order of sign-up, based on this thread.

Players of all skill levels are welcome to take part.

Tournament rules:
– Single elimination
– First map of each round is predetermined, the following maps will be selected by the loser of the previous game from the featured 1v1 map pool.
– Finals are best of 5, all other matches including the bronze match are best of 3.

The tournament bracket will be seeded according to players’ 1v1 Elo after registration closes. The players coming first, second and third will receive 75, 50 and 25 kudos respectively. The starting maps for each round will be announced at some later date before the tournament starts, when the number of participants will be more or less known.

Bracket can be seen here: http://zk.challonge.com/zk_1v1_november_2014

To sign up, join the tournament on Challonge, or simply leave a post in the appropriate forum thread. Don’t forget to show up on time!

ZeroK: ZK 2v2 Tournament – October 25th 2014

It’s time again for the monthly tournament! This month it will start at 09:00 UTC on 2014-10-25 and registration will be open until October 24 23:59 UTC. As usual, keep in mind to take into account daylight saving time, so UK time is UTC+1, Central Europe UTC+2, etc. The current time in UTC can be seen at http://utctime.org/.

Players of all skill levels are welcome to participate.

Tournament rules:
– Single elimination
– First map of each round is predetermined, the following maps will be selected by the loser of the previous game from the featured 1v1 map pool.
– Finals are best of 5, all other matches including the bronze match are best of 3.

The tournament bracket will be seeded according to players’ teams Elo after registration closes. The teams coming first, second and third will receive 75, 50 and 25 kudos respectively.

The first map of each round will be:
Round 1: Conquest of Paradise V1
Round 2: Archers Valley V6
Round 3: Trojan Hills V2
Semi Finals: Delta Siege Dry Deluxe V3
Finals: Ravaged V2

Check out the bracket at http://challonge.com/zk2v2october2014.

Sign up in this thread!

ZeroK: ZK 1v1 Tournament September 20 2014

Every past month of this year there has been a one day Zero-K tournament. September will be no different. The tournament will start on the 20th at 10:00 UTC and registration will be open until September 19 23:59 UTC. As usual, keep in mind to take into accout daylight saving time, so UK time is UTC+1, Central Europe UTC+2, etc. Current time in UTC can be seen here: http://utctime.org/

Tournament will be streamed and casted by Shadowfury333 on his Twitch channel: http://www.twitch.tv/shadowfury333

Players of all skill levels are welcome to take part.

Tournament rules:
– Single elimination
– First map of each round is predetermined, the following maps will be selected by the loser of the previous game from the featured 1v1 map pool.
– Finals are best of 5, all other matches including the bronze match are best of 3.

The tournament bracket will be seeded according to players’ 1v1 Elo after registration closes. The players coming first, second and third will receive 75, 50 and 25 kudos respectively. Tournament maps will be announced at some later date before the tournament starts.

Bracket can be seen here: http://challonge.com/zk1v1september#

To sign up simply leave a post in the comments and don’t forget to show up on time.

ZeroK: Zero-K v1.2.8.18

This version has many fixes and some small changes to UI and balance. Economy Panel now displays net income so if you were someone who thinks that is a vital feature you can now try it out. Superweapons are now “balanced” and mobile AA knows how to use mobility to beat Brawler.

“Balance”

Increased Disco Rave Party weird utility effects:

  • Red: Boring old damage, unchanged.
  • Orange: 25% larger napalm.
  • Yellow: 20% more impulse.
  • Green: 50% or so larger smooth radius.
  • Blue: 50% more EMP damage and 150% more time.
  • Violet: 100% more slow damage.

General Starlight nerf:

  • Cost 35k -> 40k
  • Health 12k -> 10k
  • Groove Cutter damage reduced by 10%. This weapon is the source of almost all Starlight’s damage.

Unit AI

  • Added support for units to skirm a unit until it enters range and then swarm it.
  • Added Brawler to the swarm list of mobile AA.
  • Added tactical AI for Crasher.

Interface

  • Enabled the centralized default UI enabler on the first run of ZK. This has been in place but inactive for the past week. If you have not run ZK in the last week your interface panels will be moved around.
  • Economy Panel now has the old Net displayed below the resource icon. Storage is displayed on the storage bars and these bars have customizable width.
  • Slow damage is displayed in the Space+Click menu.
  • Fixed waypoint dragger widget and renamed it. If anyone had it enabled they need to reenable it.
  • Deluxe player list respects visibility setting on load.
  • Reduced the Claw (Wolverine mine) radar icon.

Fixes

  • Fixed Air Repair Pads (all types) repairing 50% faster than normal repair for the same energy cost.
  • Fixed bug with morphed nanoframes dropping wreckage.
  • Drone build progress obeys status effects (Slow, Disarm, EMP).
  • Starlight obeys Disarm (Groove Cutter does not yet obey Slow).
  • Thunderbird obeys status effects after it starts a run (Slow reduces the fire rate, EMP and Disarm prevent firing).

Notable changes between v1.2.8.11 and v1.2.8.17

  • Fixed flame effect. Units which are on fire now look like they are on fire.
  • New attack sound for Scythe.
  • Added many options to the new chat.
  • Fixed paralysis threshold. It was accidentally based on maximum health for 2 month. It is now back to current health. Zeus, Panther and Venom were unaffected by the bug.