ZeroK: Zero-K v1.1.12.0

This update includes a slight nerf to the Vehicle factory and some fairly dramatic changes to Jumpbots. Behind the scenes we are working on compatibility with the latest development versions of the engine.

Experimental Freaker change:

  • Cost 240 -> 160
  • BP 7.5 -> 5
  • Health 650 -> 550
  • Speed 2.25 -> 2.1
  • Armed with a Slowbeam which has about 1/2 the range and 1/4 the DPS of Moderator.

The Placeholder is now buildable from the Jumpbot Factory. It is a support unit designed to suck opposing units into a clump and prevent them from escaping. Once some units are stuck they can be destroyed by the many short range AoE or face-melting weapons at the Jump Factory’s disposal.

Ravager:

  • Speed 2.95 -> 2.9
  • Projectile Speed 230 -> 215 (Thug is 200 for comparision).

Slasher:

  • Cost 140 -> 150
  • Damage 45 -> 40

Dominatrix:

  • Post-capture reload 8s -> 12s

Gauss Turret and Scrubber projectiles can only damage each unit they pass through once. Other Gauss projectiles will gain this behaviour when we move to the new engine because it is difficult to implement in 91.0.

Air transports have gained the ability to eject their cargo mid flight.

Kodachi projectile is now ballistic instead of a missile. Kodachi and Firewalker projectiles have new effects.

Damage dealt by flying debris has changed. The amount of debris from a Blastwing explosion has been tweaked to compensate.

The stop command no longer cancels Newton firezones. There is a dedicated command for this purpose.

Polish unit descriptions have been added for many units.

ZeroK: War breaks out, spaceways in chaos! (Planetwars 12)

In the midst of government instability in both factions, fighting has broken out across the galaxy. Some planets have been swayed to one faction or the other, others have been outright depopulated. The galaxy’s mercenaries are already bidding for contracts, hoping to earn fame and glory in the upcoming war. Amidst the tattered stars, the faction that can consolidate its position the fastest is certain to secure an advantage.

Who will prevail in this contest of blood and iron? Find out in this exciting new round of Planetwars!

ZeroK: More casts!

Tensions rise as factions gear up for the looming planetwars, so here’s something to lighten your spirits: five new casts by CArankAdminShadowfury333!

Amongst other pretty things, these feature rather cunning and exemplary use of blastwings and scrubbers.

HD Zero-K 2013/10/03 – 1v1 (Obs): Steel_Blue(Sh) vs norm0616(Sh) on Battle for Planet XVII
HD Zero-K 2013/10/03 – 1v1 (Obs): Cyberpony(Gs/Cl) vs Googlefrog(J/Air) on Iced Coffee
HD Zero-K 2013/10/03 – 1v1 (Obs): Godde(Hov) vs Saktoth(LV) on Red Comet Game 1
HD Zero-K 2013/10/03 – 1v1 (Obs): Godde(Hov/Gs) vs Saktoth(LV) on Red Comet Game 2
HD Zero-K 2013/10/03 – 1v1 (Obs): Godde(Hov) vs Saktoth(LV/Air) on Red Comet Game 3

ZeroK: The factions condense

?But if you’re thinkin’ about my baby
It don’t matter if you’re black or white ?

In preparation for the next round of PlanetWars, the five factions have been condensed into two, according to their alignments at the end of the previous round. Thus:

Machines, Cyber, Empire -> Synthetic Pact
Dynasty, Liberty -> Dynasty of Man

If you wish to have your clan moved to the other faction, please file a request in the comments thread 🙂