Widelands 1.2 Released The Widelands Development Team is proud to announce the immediate availability of the stable release Widelands 1.2. Windows installer 64 bit · 32 bit Mac packages (64 bit) MacOS ≥ 12 Intel · MacOS ≥ 14 Arm Linux (64 bit) AppImage · Flatpak · PPA S… Continue Reading →
ZeroK: Cold Take #9 – Energy as Supply Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.Read it here: https://store.steampowered.com/news/app/334920/view/5969030636… Continue Reading →
Widelands 1.2 Release Candidate The Widelands Development Team is proud to announce that the Release Candidate for Widelands 1.2 is now available for download. Windows installer 64 bit · 32 bit Mac packages (64 bit) MacOS ≥ 12 Intel · MacOS ≥ 14 Arm Linux (64 bit) AppImage Source… Continue Reading →
ZeroK: Cold Take #8 – Smoothly Flowing Economy Zero-K has flow expenditure, like TA and C&C, and much has been done to make it forgiving and easy to use, since Zero-K is about strategy, not about micromanaging your base.Read it here: https://store.steampowered.com/news/app/334920/view/410228786… Continue Reading →
ZeroK: Cold Take #7 – Jumpjets and Jumplegs Jumpbots jump, but there is more to it than that. Many aspects of Zero-K's design are revealed by which units jump, how they jump, and where they can jump.Read it here: https://store.steampowered.com/news/app/334920/view/6001679204174153483 Continue Reading →
ZeroK: Cold Take #6 – Physics vs. Formulas Shots in Zero-K are physically simulated, they hit everything that gets in their way, but how are the results so deep that the whole game can be designed without damage bonuses?Read it here: https://store.steampowered.com/news/app/334920/view/395816887… Continue Reading →
ZeroK: Cold Take #5 – Making Metal Zero-K players scale up their economies with mex overdrive, an evolution of metal makers that keeps territory important.Read it here: https://store.steampowered.com/news/app/334920/view/3990819338898810107 Continue Reading →
ZeroK: Zero-K v1.12.1.1 – Ship Shape This update follows the Corsair buff from last month with a wider range of ship tweaks. The largest are that Siren and Envoy are much heavier, and that Reef drones capture units. This should give smaller ships time to shine and make the larger ships mo… Continue Reading →
ZeroK: Cold Take #4 – Factories as Factions How many factions are in Zero-K? Anywhere up to eleven, depending on what you want to get out of them.Read it here: https://store.steampowered.com/news/app/334920/view/3887234011247278814 Continue Reading →