ZeroK: Cold Take #7 – Jumpjets and Jumplegs Jumpbots jump, but there is more to it than that. Many aspects of Zero-K's design are revealed by which units jump, how they jump, and where they can jump.Read it here: https://store.steampowered.com/news/app/334920/view/6001679204174153483 Continue Reading →
ZeroK: Cold Take #6 – Physics vs. Formulas Shots in Zero-K are physically simulated, they hit everything that gets in their way, but how are the results so deep that the whole game can be designed without damage bonuses?Read it here: https://store.steampowered.com/news/app/334920/view/395816887… Continue Reading →
ZeroK: Cold Take #5 – Making Metal Zero-K players scale up their economies with mex overdrive, an evolution of metal makers that keeps territory important.Read it here: https://store.steampowered.com/news/app/334920/view/3990819338898810107 Continue Reading →
ZeroK: Zero-K v1.12.1.1 – Ship Shape This update follows the Corsair buff from last month with a wider range of ship tweaks. The largest are that Siren and Envoy are much heavier, and that Reef drones capture units. This should give smaller ships time to shine and make the larger ships mo… Continue Reading →
ZeroK: Cold Take #4 – Factories as Factions How many factions are in Zero-K? Anywhere up to eleven, depending on what you want to get out of them.Read it here: https://store.steampowered.com/news/app/334920/view/3887234011247278814 Continue Reading →
0AD: Best Wishes for 2024 Wildfire Games would like to send you its best wishes for 2024! May you have a prosperous New Year! Continue Reading →
ZeroK: Cold Take #3 – Fight your opponent, not the UI Read it here: https://steamcommunity.com/games/334920/announcements/detail/3887234011192023191?snr=2___This is a long one, but I had time over the Christmas break, and the principle underpins so much of Zero-K that it was important to explain it right…. Continue Reading →
ZeroK: Zero-K v1.11.12.4 – Blastwing Split The Blastwing rework continues, with most of the feedback suggesting it dealt too much damage, although a few edge cases in its behaviour have also been fixed. There is also an overdue Corsair buff and tweaks to make Disco Rave Party less fiddly. The b… Continue Reading →