Simulation
There are 402 posts filed in Simulation (this is page 14 of 41).
Thrive: Progress Update 07/27/2024
Our lead programmer has returned from their vacation, which means that progress shall resume at it’s normal pace. All of the work done by our volunteers over the past few weeks has finally been approved and merged into the game, …
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Thrive: Progress Update 07/20/2024
Volunteer efforts have slowed down a bit this week compared to the initial further just last month, though the occasional discussion still pops up in our developer chatroom. Unfortunately this means there is not too much to show off this …
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Thrive: Progress Update 07/13/2024
Another week, and more progress! One of our newer members of the team has been tackling the visual clarity issues with the compound cloud shaders, with promising results! Unfortunately, not much else is going on save for the very same …
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Pioneer 2024-07-10
Thrive: Progress Update 07/06/2024
This week things have quieted down a bit as our team members remain focused on their own select tasks. A new feature for rustycyanin is in the works which will bring more flavor and unique gameplay to one of the …
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Thrive: Progress Update 06/29/2024
Despite the absence of our lead programmer, much has been accomplished this week thanks to our volunteer team stepping up like the heroes they most certainly are. With a total of 7 new open pull requests, and much in the …
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Thrive: Progress Update 06/22/2024
It’s been a quiet week after the release of 0.6.7. We’ve been listening out for feedback, and managed to get out a quick hotfix to correct two major issues that had been plaguing us for some time even before this …
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Endless Sky: Unstable release 0.10.8
Thrive: Devblog #42: Endosymbiosis Time
With the slew of backend changes from previous updates now finally done and out of the way, development was centered entirely on the development of new features for the past few months. And now, with the release of Thrive 0.6.7, …
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