Simulation
There are 418 posts filed in Simulation (this is page 16 of 42).
Thrive: Progress Update 07/06/2024
This week things have quieted down a bit as our team members remain focused on their own select tasks. A new feature for rustycyanin is in the works which will bring more flavor and unique gameplay to one of the …
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Thrive: Progress Update 06/29/2024
Despite the absence of our lead programmer, much has been accomplished this week thanks to our volunteer team stepping up like the heroes they most certainly are. With a total of 7 new open pull requests, and much in the …
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Thrive: Progress Update 06/22/2024
It’s been a quiet week after the release of 0.6.7. We’ve been listening out for feedback, and managed to get out a quick hotfix to correct two major issues that had been plaguing us for some time even before this …
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Endless Sky: Unstable release 0.10.8
Thrive: Devblog #42: Endosymbiosis Time
With the slew of backend changes from previous updates now finally done and out of the way, development was centered entirely on the development of new features for the past few months. And now, with the release of Thrive 0.6.7, …
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Thrive: Progress Update 06/08/2024
This week we’ve applied the finishing touches to the 0.6.7 update, with toxins as an exciting cherry on top of what will be a pretty feature-rich update. Endosymbiosis, new models, and the ferroplast organelle are some other notable features that …
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Thrive: Progress Update 06/01/2024
This week we have made meaningful progress in further polishing the addition of the day/night cycle, alongside some other new features and fixes. Iron eaters rejoice as we now have a eukaryotic variant of the rustycyanin! Programming The day/night cycle …
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Thrive: Progress Update 05/25/2024
This week development has been largely focused on finalizing the day/night cycle as a mainline feature, and getting some preliminary work done in preparation for larger changes further down the road of development. There’s still a few tasks that need …
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