Simulation
There are 367 posts filed in Simulation (this is page 18 of 37).
Widelands Naval Battle Royale Events
Thrive: Progress Update 06/24/2023
A bit of a shift in focus this week as Thrive enters a feature freeze in preparation for the coming release of 0.6.3. We have taken to appointing new leaders of our graphics and sound design teams to help organize …
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Thrive: Progress Update 06/17/2023
Lot’s of work this week going into the further organization of Thrive’s development, as well as the game’s performance and physics engines. This regrettably means that we will not have a new BOTD for this week, as we do not …
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Thrive: Progress Update 06/10/2023
There has been a lot of experimentation with physics engines this past couple weeks in an effort to identify the best choice for Thrive going forward. This is vital to the future of Thrive as physics simulations account for a …
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Thrive: Progress Update 06/03/2023
Much of the development hours this week were dedicated to work on our devcenter, an important utility used by our developers to archive assets and handle supporter access to our weekly devbuilds, among many other things. While the progress might …
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The post Progress Update 06/03/2023 appeared first on Revolutionary Games Studio.
Endless Sky: Unstable release 0.10.1
Thrive: Progress Update 05/27/2023
This week we have seen the prototype stages to their very conclusion with the introduction of the ascension stage, a post-game stage that grants the player god-like power over the galaxy. At this point the player will be able to …
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Thrive: Progress Update 05/20/2023
This week, the development of the prototype stages has closed in on the very end with the introduction of a bare-bones space stage. With the prototypes complete we now have a clear path forward, and development is soon to resume …
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Thrive: Progress Update 05/13/2023
Development continues at a steady pace this week with several visual fixes and, at long last, the ability to delete fossilized organisms in-game. Outside of programming, there’s been lots of revived discussion on the topic of progression and game balance! …
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