Simulation
There are 402 posts filed in Simulation (this is page 18 of 41).
Thrive: Progress Update 01/20/2024
This week we’ve seen a good variety of miscellaneous bugfixes related to some of the new features that were implemented just last week, as well as some holdovers from the previous public update. Alongside these bugfixes was a fundamental change …
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Be the wrecking ball
Thrive: Progress Update 01/13/2024
Some exciting developments this week as we have successfully implemented an unlocking system for parts in Thrive. This highly anticipated feature provides a greater sense of progress in the game by gradually introducing new options to the player as they …
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Thrive: Progress Update 01/06/2024
It’s a brand new year, and development has been picking up once again to bring along fresh new features and bugfixes. Better yet, our paid employee is now off winter vacation and will be returning to development, meaning you can …
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Thrive: Progress Update 12/30/2023
It’s the last Saturday of December, and December fever seems to be on it’s way out as development once again begins to pick up. We’ve had a good amount of discussion on various topics this week, both on the forums …
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Thrive: Progress Update 12/23/2023
It’s winter time again, and many of our developers have been dropping off one by one for a much deserved rest and break from Thrive’s development, including our lead programmer who is now officially on christmas break. Unfortunately this means …
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Thrive: Progress Update 12/16/2023 | Patch 0.6.4.1
Having just released our performance refactor update 0.6.4, we quite quickly became aware of a large amount of bugs and other issues brought up by our players. Thanks to everyone’s help and reporting, we were able to track down the …
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Widelands 1.2 First Snow Feature Freeze
Thrive: Devblog #39: A Foundation for Tomorrow
For five entire months straight our developers have worked and toiled to bring about a massive rework in the functionality of Thrive’s background processes. A massive undertaking that has left nothing untouched, and everything entirely different. This is without a …
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