Simulation
There are 418 posts filed in Simulation (this is page 18 of 42).
Thrive: Progress Update 03/23/2024
Progress continues on the massive undertaking of upgrading to Godot 4, and we have since advanced far enough to begin making devbuilds once again. Unfortunately the game is very much in an unstable state at this time as Godot has …
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Widelands 1.2 Release Candidate
Thrive: Progress Update 03/16/2023
Development has remained focused on the change to Godot 4, with exceptional results thus far. Unfortunately, we once again have little else to show off beyond the programming side. For those interested in tracking the current progress of this undertaking, …
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The post Progress Update 03/16/2023 appeared first on Revolutionary Games Studio.
Pioneer 2024-03-14
Thrive: Progress Update 03/09/2024
We’re a week into the godot 4 conversion now, and having dedicated our efforts on this task, we have unfortunately left little to visually show for our efforts. The font was broken and must be redone in every dialogue, pretty …
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Thrive: Progress Update 03/02/2024
It’s been a week now since our release of 0.6.5, and aside from a few niche issues that should now be fixed in the latest devbuild, everything seems to be running smoothly. With the release out of the way, development …
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Thrive: Devblog #40: Unlocking Potential
Another few months, another Thrive update full of game-changing new features and improvements! Headline features of Thrive 0.6.5 include organelle unlocking mechanics and fog of war for the patch map, adding more elements of progression to our evolving gameplay loop, …
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Thrive: Progress Update 02/17/2024
We now have a release candidate available for the upcoming release of 0.6.5 this week. This upcoming update brings a couple of impactful features relating to player progression such as the new fog of war that obscures the map until …
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