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Simulation

There are 414 posts filed in Simulation (this is page 2 of 42).

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Blocking AI-Generated Content

The Widelands Development Team has passed a resolution to reject AI-generated content contributions (code, graphics, music, and others) to the Widelands source code and repositories.
We hold that AI-generated content generally stands on dubious ethic…

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Games Planet in RTS, Simulation, Strategy | 2026-02-20 | Comment

Thrive: Progress Update 2/14/2026

This week, the game code caught up to the Multicellular Stage officially not being a prototype anymore. Trying to enter it no longer warns you about it being a prototype, and instead you get that warning when trying to advance to Macroscopic. Similarly, our provisional “you won the game” message now appears when you reach 10 cells in Multi…

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Games Planet in Simulation | 2026-02-14 | Comment

Thrive: Progress Update 2/07/2026

This was a busy week behind the scenes, but once again not as many patch notes on the list. A lot of work went into performance improvements for the compound cloud system, which had become slower after last week’s fix to the “harsh lines” problem. But the result is that it now actually runs slightly faster than before that fix. There was a…

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Games Planet in Simulation | 2026-02-07 | Comment

Pioneer 2026-02-03

The Pioneer development team is proud to announce the release of Pioneer 2026-02-03, our ninth annual “Pioneer Day” release! This past year was mostly spent on laying frameworks for new content to be created and improving old code – but that doesn’t me…

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Games Planet in Simulation, Space | 2026-02-03 | Comment

Urls for Feeds will change

The urls for the widelands feeds have changed. Old urls will still work but it is recommended to use the new urls in your feed-reader.
The new feed urls are:

Recent news: https://widelands.org/feeds/news/
Recent changes in wiki: https://widelands.or…

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Games Planet in RTS, Simulation, Strategy | 2026-02-01 | Comment

Thrive: Progress Update 1/31/2026

A somewhat quieter week this time, as more technical work is taking place. The game was updated to Godot 4.6, as fortunately this version this did not cause unacceptable problems (4.5.1 was skipped). And perhaps most noticeably, an ancient bug was fixed that caused compound clouds to form ugly straight lines, particularly when pushed by cu…

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Games Planet in Simulation | 2026-01-31 | Comment

Endless Sky: Unstable release 0.11.0

Many of us are feeling that winter cold, but do you know what else is cold? The vacuum of space, where Endless Sky v0.11.0 awaits! All things new can be found in the changelog for this release.
If you thought, “Hey, that’s not v0.10.17!”, you’d be righ…

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Games Planet in Simulation, Space | 2026-01-30 | Comment

Thrive: Progress Update 1/24/2026

Quite a few changes went into the game this week, as can be seen from the substantial list of patch notes. Some of those are still holdovers from the holiday, but the extra good news is that this list is now finished, which means our lead developer can get started on new Multicellular features from next week.

Besides a variety of f…

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Games Planet in Simulation | 2026-01-24 | Comment

Thrive: Progress Update 1/17/2026

Welcome everyone, to an uncommonly varied Progress Update. We’ve got everything from Multicellular fixes and design discussion to a community art contest and a very exciting video project from our community. So make sure to read to the end!

This week our main programmer has still mainly been catching up on bug reports from over the hol…

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Games Planet in Simulation | 2026-01-17 | Comment

Thrive: Progress Update 1/10/2026

Welcome everyone to the first non-holiday Progress Update of the year! Our lead Programmer returned from vacation during the week, which means development will be heating up again. Having said that, a lot of time this week went into catching up on things that happened over the holiday: bug reports, messages, checking and approving voluntee…

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Games Planet in Simulation | 2026-01-10 | Comment

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