Simulation
There are 253 posts filed in Simulation (this is page 2 of 26).
Thrive: Progress Update 03/16/2023
Development has remained focused on the change to Godot 4, with exceptional results thus far. Unfortunately, we once again have little else to show off beyond the programming side. For those interested in tracking the current progress of this undertaking, …
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Pioneer 2024-03-14
Thrive: Progress Update 03/09/2024
We’re a week into the godot 4 conversion now, and having dedicated our efforts on this task, we have unfortunately left little to visually show for our efforts. The font was broken and must be redone in every dialogue, pretty …
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Thrive: Progress Update 03/02/2024
It’s been a week now since our release of 0.6.5, and aside from a few niche issues that should now be fixed in the latest devbuild, everything seems to be running smoothly. With the release out of the way, development …
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Thrive: Devblog #40: Unlocking Potential
Another few months, another Thrive update full of game-changing new features and improvements! Headline features of Thrive 0.6.5 include organelle unlocking mechanics and fog of war for the patch map, adding more elements of progression to our evolving gameplay loop, …
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Thrive: Progress Update 02/17/2024
We now have a release candidate available for the upcoming release of 0.6.5 this week. This upcoming update brings a couple of impactful features relating to player progression such as the new fog of war that obscures the map until …
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Endless Sky: Unstable release 0.10.5
Thrive: Progress Update 02/10/2024
Not much to write home about this week, as there hasn’t been any significant development on new features aside from work on the sprinting prototype. Much of the focus this week has been on improving the multithreading system of Thrive …
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Thrive: Progress Update 02/03/2024
We’ve had a fair share of UI changes this week such as visually displaying species viewed in the generation report tab in the editor, as well as a few bugs squashed thanks to some helpful reports that brought them to …
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