Simulation
There are 367 posts filed in Simulation (this is page 22 of 37).
Thrive: Progress Update 11/12/2022
The fruits of our labor finally emerge this week, with the now complete thriveopedia system fully operational and an exciting new video introduction for the game. Make sure to turn on intro videos if you have them disabled! The Thriveopedia …
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Thrive: Progress Update 11/05/2022
We have made some exciting progress this week, with the introduction of a new game intro, conceptualization of a new macroscopic editor design, and excellent progress on many of the open pull requests left over from the previous update. Unfortunately …
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Thrive: Progress Update 10/29/2022
Widelands 1.1 Released
Thrive: Progress Update 10/22/2022
Not much progress to report this week, outside of a couple changes detailed in the programming section below. On the bright side, our developers are beginning to report back in so development can be expected to pick up a little …
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Speed Dreams: New 2.3.0 Beta 1 Release
After lots of commits since the last stable release we have the first Beta of what will be the next 2.3.0 release. As you can see in the changelog we have been working hard to bring you a lot of new features that we hope you will like, but the road to the final release […]
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Widelands 1.1 Release Candidate
Thrive: Progress Update 10/15/2022
The quiet weeks stretch on as many devs continue to be occupied by their education, but progress continues nonetheless. This week we’ve made progress on the Thriveopedia, some optimization of Thrive’s background functions, and the multiplayer experiment. Additionally, we have …
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Thrive: Progress Update 10/08/2022
Our lead developer has begun focusing on a new and improved launcher, migrated from javascript to C#. Another of our developers has created a rudimentary prototype of multiplayer as a side project, and one of our graphics artists continues to …
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