Simulation
There are 371 posts filed in Simulation (this is page 22 of 38).
Thrive: Progress Update 12/03/2022
This week we made a lot of progress in the development of 0.6.0 with a final big push of changes. We are happy to say that we’ve successfully pushed the day/night cycle, as well as many bug fixes. Note that …
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Thrive: Progress Update 11/26/2022
Development continues as we march on to the eventual release of 0.6.0, which grows increasingly exciting with each new change and addition! it may be fortunate news or not, but we have decided to push the release date of 0.6.0 …
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Thrive: Progress Update 11/19/2022
This week, development efforts have largely been centered around the continued testing and refinement of our day/night feature which has proven to be deceptively complicated to implement. The feature is not yet ready for the devbuild, but we hope to …
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Widelands Battle Royale Event
Thrive: Progress Update 11/12/2022
The fruits of our labor finally emerge this week, with the now complete thriveopedia system fully operational and an exciting new video introduction for the game. Make sure to turn on intro videos if you have them disabled! The Thriveopedia …
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Thrive: Progress Update 11/05/2022
We have made some exciting progress this week, with the introduction of a new game intro, conceptualization of a new macroscopic editor design, and excellent progress on many of the open pull requests left over from the previous update. Unfortunately …
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Thrive: Progress Update 10/29/2022
Widelands 1.1 Released
Thrive: Progress Update 10/22/2022
Not much progress to report this week, outside of a couple changes detailed in the programming section below. On the bright side, our developers are beginning to report back in so development can be expected to pick up a little …
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