Simulation
There are 367 posts filed in Simulation (this is page 24 of 37).
Thrive: Progress Update 8/06/2022
This week we’ve been focused on discussing the future of the microbe stage going forward, what changes need to be made to finish it up, and how to resolve some of the gaping holes in our designs for later stages. …
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Thrive: Progress Update 7/30/2022
This week has seen more small updates and bugfixes, along with discussion of some more serious changes to the player experience. With a growing consensus that Microbe Stage is in the later stages of development, these features will need to …
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Thrive: Progress Update 7/23/2022
It’s been a week since the release of 0.5.9, and we are stoked to see all of the feedback, creations, stories, and ideas that players have been providing. It makes us happy to see everyone having fun with the revamped …
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Thrive: Devblog #33: A Whole New World
Three months since our last release, we’re back with another Thrive update. Thrive 0.5.9 heralds the arrival of a large slate of game-changing features, many of which have long been stuck on our to-do pile. From procedural patch maps to …
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Thrive: Progress Update 7/09/2022
This week we focused almost all efforts on finishing up the remainder of in-progress features for the release 0.5.9. Can’t wait for our release next week? Excellent! We are proud to announce our release candidate for community members to download, …
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Thrive: Progress Update 7/02/2022
This week we have focused most of our efforts into wrapping up the big features of 0.5.9, which we hope to have done before the feature freeze likely coming next week. All that remains is the engulfment rework and the …
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Thrive: Progress Update 6/25/2022
This week we’ve made great progress on 0.5.9, with the merging of new-game settings and difficulty options. We’ve also included some new graphics and performance settings to give players more control over their framerate in the game. This combined with …
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Thrive: Progress Update 6/18/2022
This week we got a lot of smaller programming issues and features done. We also made progress towards the late multicellular prototype and new engulfing mechanics. Programming New DevBuild for our patrons:Reworked spawn system to have many more cells in …
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Speed Dreams: Now you can test our latest code changes with our Linux Experimental AppImages Service.
For a long time we would like everyone see and test the changes we regularly make to the Speed Dreams code, but we know that building programs from the source code is sometimes tedious and complex for some users. A few weeks ago, our collaborator Matthew Fenell has made available to Linux users a service […]
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