Simulation
There are 390 posts filed in Simulation (this is page 25 of 39).
Thrive: Progress Update 10/15/2022
The quiet weeks stretch on as many devs continue to be occupied by their education, but progress continues nonetheless. This week we’ve made progress on the Thriveopedia, some optimization of Thrive’s background functions, and the multiplayer experiment. Additionally, we have …
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Thrive: Progress Update 10/08/2022
Our lead developer has begun focusing on a new and improved launcher, migrated from javascript to C#. Another of our developers has created a rudimentary prototype of multiplayer as a side project, and one of our graphics artists continues to …
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Thrive: Progress Update 10/1/2022
It was an exciting week after the release of 0.5.10, and we have been very happy to see how much everyone has enjoyed the new mucilage jet and compound generation in action. But while players have been experimenting with their …
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Thrive: Devblog #34: Sticky Phylogeny
Today we are proud to announce the release of Thrive 0.5.10, which among a large host of bug and performance fixes, provides players with brand new tools to play with and study their world. Deter predators by impeding them with …
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Thrive: Progress Update 9/17/2022
Only one week remains before the release of 0.5.10, and so we are now entering a period of feature freeze where no additional features will be developed for the update. Efforts are instead directed to solving any issues that may …
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Server Maintenance
Thrive: Progress Update 9/10/2022
With college kicking into gear, we’ve had a dropoff of activity now that many of our volunteers find themselves busy with their education. Regardless, we have still made some progress this week with rebalancing reproduction, and a fairly major change …
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Thrive: Progress Update 9/03/2022
We are happy to announce that we’ve received a large amount of new volunteers this week, and with more on their way as well. Please give each of them a warm welcome! Aside from that, development continues at it’s usual …
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Thrive: Progress Update 8/27/2022
This week we’ve put some extra focus on implementing some of the larger features of 0.5.10, such as the mucilage jet and day/night cycle. Discussions continue on how we plan to handle the upgrades system going forward, and how they …
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