Simulation
There are 413 posts filed in Simulation (this is page 27 of 42).
Thrive: Progress Update 10/22/2022
Not much progress to report this week, outside of a couple changes detailed in the programming section below. On the bright side, our developers are beginning to report back in so development can be expected to pick up a little …
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Speed Dreams: New 2.3.0 Beta 1 Release
After lots of commits since the last stable release we have the first Beta of what will be the next 2.3.0 release. As you can see in the changelog we have been working hard to bring you a lot of new features that we hope you will like, but the road to the final release […]
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Widelands 1.1 Release Candidate
Thrive: Progress Update 10/15/2022
The quiet weeks stretch on as many devs continue to be occupied by their education, but progress continues nonetheless. This week we’ve made progress on the Thriveopedia, some optimization of Thrive’s background functions, and the multiplayer experiment. Additionally, we have …
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Thrive: Progress Update 10/08/2022
Our lead developer has begun focusing on a new and improved launcher, migrated from javascript to C#. Another of our developers has created a rudimentary prototype of multiplayer as a side project, and one of our graphics artists continues to …
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Thrive: Progress Update 10/1/2022
It was an exciting week after the release of 0.5.10, and we have been very happy to see how much everyone has enjoyed the new mucilage jet and compound generation in action. But while players have been experimenting with their …
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Thrive: Devblog #34: Sticky Phylogeny
Today we are proud to announce the release of Thrive 0.5.10, which among a large host of bug and performance fixes, provides players with brand new tools to play with and study their world. Deter predators by impeding them with …
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Thrive: Progress Update 9/17/2022
Only one week remains before the release of 0.5.10, and so we are now entering a period of feature freeze where no additional features will be developed for the update. Efforts are instead directed to solving any issues that may …
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