Simulation
There are 421 posts filed in Simulation (this is page 4 of 43).
Thrive: Progress Update 12/20/2025
In case anyone missed it, this week we released Thrive 1.0! The Microbe Stage is now feature complete, and development has shifted to the Multicellular Stage. The release this time happened on Wednesday to catch the start of the (currently ongoing) Steam Winter Sale.
With all the activity around the launch, subsequent progress …
Thrive: Devblog #50: Microbe Stage Complete!
Widelands 1.3 Release Candidate
Thrive: Progress Update 12/13/2025
Thrive: Progress Update 12/06/2025
The biggest news this week is Thrive version 0.9.2! We’re hopeful that this version is a lot more stable on release than 0.9.1 was, but we still did not have a beta period, unlike our typical updates. Please report any issues you find!
First of all, it fixes the remaining know bugs from 0.9.1 that were not fixed in 0.9.1.1. Beyond …
Thrive: Progress Update 11/29/2025
Thrive: Progress Update 11/22/2025
The big news for today is the release of Thrive 0.9.1! This is the first of our smaller updates leading up to the big 1.0. Highlights include a new array of patch events, a newly overhauled MP calculation system and a new intro cutscene when you choose a panspermia start. Notably, all the previous bugs with the new save/loading system …
Thrive: Progress Update 11/15/2025
Thrive: Progress Update 11/08/2025
Just last week we released Thrive version 0.9 including our new terrain system, and a significant amount of work this week went into post-patch support. Patch version 0.9.0.1 was published this Tuesday, fixing several bugs in the new saving system and a few exploits that allowed infinite MP in the editor. But work is also already …