Endless Sky: Designing ship sprites The risk of designing a ship in Blender is that it will come out just looking like a jumble of geometric shapes, or too boxy and tied to the grid. So for most of my recent ship designs, I’ve been drawing them freehand on paper before modeling them in B… Continue Reading →
Speed Dreams: Speed Dreams 2.2.1 We are preparing a version 2.2.1 of Speed Dreams! Version 2.2.0 had a bug with the keyboard on SDL 2.0 that blocked the throttle at the start of a race. Joe is currently preparing the files but the TAG is already done. The post Speed Dreams 2.2.1 appe… Continue Reading →