Simulation
There are 371 posts filed in Simulation (this is page 9 of 38).
Thrive: Progress Update 11/09/2024
Steady progress rolls on this week, mostly focusing on dynamic environments features which we hope will make it more immersive and balanced. Along with bug fixes and the development of concepts and ideas for future releases, his week we also …
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Thrive: Progress Update 11/09/2024
Thrive: Progress Update 11/03/2024
This week has been entirely dedicated to listening to the abundance of excellent feedback we have been getting from our players, and plotting out the necessary adjustments to make for a smoother and more polished experience. We haven’t made any …
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Thrive: Devblog #44: Oxygenating
Brace yourselves for another feature-packed update: 0.7.1 is here! Along with enhancements to the various reports available to the player in the editor, a lot of visual improvements to our cells, backgrounds, icons, and textures are here. Furthermore, oxygen is …
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Endless Sky: Stable release 0.10.10
Thrive: Progress Update 19/12/2024
It’s the final week before the release of 0.7.1 and we are shifting our focus more towards bug fixing and polishing of already developed features. We finally implemented long-anticipated dynamic environments and many other cool features! Excited to see all …
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Thrive: Progress Update 10/12/2024
This week we have seen an explosion of activity in our graphics team, as our artists go wild with experimental ideas and redesigns that are sure to give the microbe stage a substantial glow-up. You can get a taste of …
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Thrive: Progress Update 10/05/2024
This week there has been quite a bit of hustle and bustle amongst our development team as everyone scrambles to discuss some particularly large gameplay concepts and designs. As it turns out, the implementation of features on the roadmap has …
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Thrive: Progress Update 09/28/2024
Our team has been diligently working on various aspects, ensuring that everything runs smoothly and efficiently. We’ve made significant strides in refining existing features, improving gameplay mechanics, and enhancing the overall experience. In addition to our ongoing work, we’ve started …
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