Tanks of Freedom 2: Version 1.0.7 is out Version 1.0.7 of the game is now available! More multiplayer goodies to help with an upcoming onFOSS tournament. New additions Multiplayer host can now kick players from lobby Added configurable turn… Continue Reading →
Unciv: 4.15.14 4.15.14 Modding: Added ‘worked’ and ‘pillaged’ tile filters unitFilter catches status names before/after/while researching tech uniques accept techFilter ‘Will not be chosen for new games’ works for major nations Fixed crash when moving selected spie… Continue Reading →
Website modernization In the last weeks i spend a lot of time to modernize the html tags of the website. This included also changes to make the website responsive (usable on mobile phones). The look and feel for big displays (desktops) should be like before. If you find t… Continue Reading →
Unciv: 4.15.13 4.15.13 Add .ico file to Windows zip MacOS dock icon Added ’tile setpillaged’ to dev console Fixed duplicate units by spamming upgrade ‘upon gaining the [promotion] promotion’ activates for free promotions Added statuses to promotion screen Hide ‘hidde… Continue Reading →
Tanks of Freedom 2: Version 1.0.6 is out Version 1.0.6 of the game is now available! It’s another small update focused on improvements to multiplayer modes. New additions Added spectators to multiplayer matches Improvements Unit is snapped… Continue Reading →
Wesnoth: Wesnoth 1.18.4 Wesnoth 1.18.4 is now available. This is a maintenance release for the stable 1.18.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
Wesnoth: Wesnoth 1.19.9 The newest release of the new development series, Wesnoth 1.19.9, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The so… Continue Reading →
Unciv: 4.15.12 4.15.12 ‘Abundant resources’ with mods with loads of resources no longer crash AI: choose policy branch at random between those with the least remaining policies modding: rename ‘experience’ with ‘XP’ for unified naming Move Spy tech steal modifiers to… Continue Reading →
Tanks of Freedom 2: Version 1.0.5 is out Version 1.0.5 of the game is now available! This small update brings a few important changes. New additions Added rendering scale slider to Video settings Bugfixes Fixed AI taking over player turns in… Continue Reading →
ZeroK: Cold Take #22 – Radar and the Limits of Vision Radar complements ordinary vision by providing less information at greater range. Zero-K uses is to to pursue more direct player action, and to improve unit AI.Read it here: https://store.steampowered.com/news/app/334920/view/714486304366133275 Continue Reading →