ZeroK: Cold Take #25 – Completely Free Zero-K is not just a free game, it is free software created entirely by volunteers. The only developers are those from the community, and anyone can contribute.Read it here: https://store.steampowered.com/news/app/334920/view/507326244048601493 Continue Reading →
Unciv: 4.16.4 4.16.4 Tile swapping with transported units in the tile, checks who is transporting the units City states don’t get continually researchable techs automatically Modding: Resolved automation crash for units with ‘gain free [building]’ uniques Allow mul… Continue Reading →
Unvanquished 0.55.3, tonemapped vampires Here comes Unvanquished 0.55.3, our third point release in the 0.55 cycle! Too early to bloom As of 0.55.2, bloom looked bad on many maps. The bloom effect was initially developed targeting clamped overbright (max brightness 1x for textures lit by a ma… Continue Reading →
Mindustry: Untitled Added tooltips for additional information about difficulty modifiers Added experimental rule for RTS AI in Serpulo (likely to be buggy) Added logging for OpenGL errors Reduced research cost for various T1 unit factories and units on Serpulo Fixed vari… Continue Reading →
OpenHV: 20250413 This is a stable release that contains changes from the previous pre-releases plus Fixed unbalanced resource for map Keep off the Glass by @SiegeSpud in #1242 Fixed camera being in an incorrect position of first frame of the shellmap by @Mailaender Fi… Continue Reading →
ZeroK: Zero-K v1.13.4.1 – Snazzy Plasma This update sports fancy new plasma cannon visuals and an engine update. The engine update is fairly well tested by this point, and should resolve a few rare crashes and improve performance. It might need a bit of time to scan your maps when you first … Continue Reading →
Unciv: 4.16.3 4.16.3 Ruleset validation: Hide performance suggestions from users, they’re now mod-checker only Maintenance for improved Code quality Prevent wrong multiplicators when using the ‘for every [countable]’ Unique in complex ways Resolved – City states do… Continue Reading →
Mindustry: Build 147: v8 Beta Release This is a beta release of v8. It does not contain any new Neoplasm faction content – that will be included in a future beta release.With over a year since last release, this version has a massive amount of changes. Here are the highlights.Campaign Over… Continue Reading →
Unciv: 4.16.2 4.16.2 Added settings for circles vs hexagons for movable tiles Modding: Added ‘civ checkcountable’ console command Trigger ‘on tile enter’ before removing barb camps / ruins Suggest conditional order in uniques, for performance Harden unique paramete… Continue Reading →