Wesnoth: Wesnoth 1.15.18 (1.16 RC1) The newest release of the development series, Wesnoth 1.15.18, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 3.17.2: Version to pin is the upload, not the signing. 3.17.2 Warn modders for uniques located on the wrong objects, and usages of deprecated fields By SomeTroglodyte: Mini-UI to see Religion info on foreign cities World and Natural Wonders Overview Natural Wonders un-hardcoded Texture pack/load for mods … Continue Reading →
Unciv: 3.17.1: Update template.properties 3.17.1 We now find and report deprecated uniques in the command line! Resolved crash from unit civilopedia lines Music controller with fade-over and mod capabilities – By SomeTroglodyte By xlenstra: Added support for conditionals to some more uniques … Continue Reading →
OpenHV: 20210922 This is an 🚨 emergency bugfix release. Added contrast to the bridge endings. Fixed AA tank tech to get captured through the factory. Fixed all faction vehicles shown on the queue. Added new map Cold Rage. Fixed a crash when bots order air strikes. Fix… Continue Reading →
OpenHV: 20210919 Fixed a crash when selling a televator. Fixed bunker firing while powered down. Added an airstrike and pod drop support powers to the faction’s radar. Added directional airstrike targeting support. Added a battlefield reveal and unit uncloak support p… Continue Reading →
ZeroK: Zero-K v1.9.9.0 – Targeting Terrain This update solves a few recent issues with ground targeting. The easy fix was for Duck, which was previously able to fire torpedoes out of the sea and onto land. The trickier changes solve the unfairness of ground targeting widgets by making the inter… Continue Reading →
Unciv: 3.16.15 3.16.15 City-States can become wary of civs – By SimonCeder Added Religious city states – By Interdice By xlenstra: Made CN tower functional, and free buildings are removed on capture Updated piety policy tree Added “Consumes [amount] [resource]” for … Continue Reading →