Unciv: 4.16.1 4.16.1 Changed ’tiles we can move to’ indication from circles to covering the tile Convert ‘conditional settlers’ to workers upon capture Selected unit fadein/fadeout it much more visible Added notification when unit set to sleep/defend until healed ha… Continue Reading →
Unciv: 4.15.20 4.15.20 Fixed autosave crashes when saving to external files on some Android devices Modding: Replaced semi-working policy branch restriction with countable + Unavailable Negative stat percentages from buildings displayed properly in city screen. Exp… Continue Reading →
ZeroK: Cold Take #24 – Balancing Burst Breakpoints Zero-K combines light units with heavy weaponry, and the result is massive overkill. This makes for exciting battles, but is also a great balance tool, when used in moderation.Read it here: https://store.steampowered.com/news/app/334920/view/5073243418… Continue Reading →
Tanks of Freedom 2: Version 1.0.8 is out Version 1.0.7 of the game is now available! It brings some small bugfixes and rebalances. Changes In Ruby Dusk campaign mission Hold the Line the amount of AP available to the AI has been greatly redu… Continue Reading →
Unciv: 4.15.19 4.15.19 Modding: Warn against Resource uniques cannot use countables that depend on citywide resources Animated healthbards in battle menu – By k-oa Forest chopping moddability – By EmperorPinguin Continue Reading →
Wesnoth: Wesnoth 1.19.10 The newest release of the new development series, Wesnoth 1.19.10, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Fheroes2: version 1.1.7 Improve the AI logic during battles and on the Adventure Map Allow changing the campaign difficulty at any time Fix multiple rendering issues on the Adventure Map Expand the Virtual Keyboard to support more languages Over 30 issues have been closed si… Continue Reading →
ZeroK: [LR] 1v1 Tournament 4/5/2025 (20$ Prize) Qrow's Lobster Roll tournament series makes a return this April. It will run biweekly starting from April 5th. You can sign up for the first one here. Continue Reading →
Unciv: 4.15.18 4.15.18 Hide bomb shelters when nuclear weapons are disabled Decrease Out Of Memory errors on crash screen Modding: ‘Costs [amount] [stockpiledResource]’ accepts game speed modifier ‘Must be next to [tileFilter]’ includes the center tile as well Stat… Continue Reading →