ZeroK: Zero-K v1.2.8.11 This release brings new UI features, further sea balance tweaks, and a lot of bugfixes.BalanceSome sea units have had their roles further defined, Sonar ranges were increased, and a few units became more reliable:Raven: cannot target planes anymore.Duc… Continue Reading →
ZeroK: ZK 2v2 Tournament August 23rd 2014 This month's tournament, in 2v2 format, will be held on 23rd August 2014, starting at 10:00 UTC (10AM). The winners will receive the usual awards of 75, 50 and 25 kudos for gold, silver and bronze places respectively.Registration is open until 23:5… Continue Reading →
ZeroK: Zero-K v1.2.7.11 The main changes in this version are for the ongoing sea rework. Duck has significantly less range underwater which should make it counterable.SeaAmphib* Duck torpedo range halved.Hover:* Claymore recieved a number of small buffs, most notably to its h… Continue Reading →
ZeroK: Zero-K v1.2.7.9 In this version we try to bring back Vehicles by half undoing some nerfs from a few months ago. Hovercraft have recieved a bit of a hit to try to bring them into line. Hopefully the changes do not overshoot.BalanceDagger:* Cost 85 -> 90Mace:* Speed … Continue Reading →
ZeroK: July tourney starting soon This month's tournament will begin in just over three hours. The rules are:- Single elimination- First map of each round is predetermined, the following maps will be selected by the loser of the previous game from the featured 1v1 map pool.- Finals… Continue Reading →
ZeroK: ZK 1v1 Tournament July 26 2014 This month's 1v1 tournament will take place on the 26th starting at 09:00 UTC (9AM). Registration is open until July 25th 23:59 UTC. Keep in mind that due to daylight savings time in UK is UTC+1, in Central Europe UTC+2, etc. Current time in UTC ca… Continue Reading →
ZeroK: Tourney and Balance Release v1.2.7.0 2v2 TourneyThe month's 2v2 tourney concluded this weekend. If you missed it (sadly, there were no news posted before it started), you can find more information about it in the tourney thread, view the results on Challonge, and review the commentate… Continue Reading →
ZeroK: Back to the Future: Zero-K v1.2.6.0 with Spring 97.0 Hop in the DeLorean, we're going 88 mph with no looking back! 1.21 gigawatts, baby!BalanceRocko: Rocket speed reduced by 5% Gauss guns can now pierce water. This is to make Scrubber (now Dagger) useful in the sea. As a side effect the Gauss Turr… Continue Reading →
ZeroK: ZK 1v1 Tourney starting now! May 1v1 tourney will be starting in less than 15 minutes in your nearest ZK 1v1 hosts.You can view the bracket and progression on this page, review rules here, spectate it direcly in game, or watch a commentated stream live here.Good luck and have fun … Continue Reading →
ZeroK: ZK has been Greenlit! Zero-K has now finally been Greenlit!Thanks everyone for your ardent support of our glorious campaign.A lot of things still have to be integrated, fixed, improved, and hardened to prepare for the actual Steam release though – so it will probably happen… Continue Reading →