Unciv: 4.13.6 4.13.6 Performance improvements! AI prioritizes unit upgrades over purchasing new constructions Units are not added to cities in resistance if non-resistant cities are available Continue Reading →
Unciv: 4.13.5 4.13.5 Modding: Make event choices ruleset objects, with standard ‘uniques’ field Added ‘AI choice weight’ for event choices, techs, policies and promotions Moved screen orientation setting from advanced tab to display tab Performance: only trigger p… Continue Reading →
Unciv: 4.13.4 4.13.4 Don’t allow constructing stockpiled-resource-requiring constructions when lacking the resources Consume stockpiled resources when purchasing constructions that require them Don’t show ‘ok’ ruleset validations when starting a new game Set ‘auto a… Continue Reading →
Wesnoth: Wesnoth 1.19.3 The first release of the new development series, Wesnoth 1.19.3, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →
Unciv: 4.13.3 4.13.3 Fixed ‘conquer city’ automation crash Minor memory performance improvements Natural wonders uniques generalized to work for terrain feature as well Prep work for unit-based Events 🙂 Dev console displays enum options correctly when given incorre… Continue Reading →
ZeroK: Cold Take #17 – Tactical and Strategic Cloaking Invisible units are tricky to balance since they often feel unfair, and cloaking fields don't help. So we like to think about cloak in a few ways, depending on how it is used.Read it here: https://store.steampowered.com/news/app/334920/view/4268936… Continue Reading →
Unciv: 4.13.2 4.13.2 Removed ‘continuous rendering’ setting, should always be false since Actions ‘override’ this and all our animations use Actions Resolved – City overview updates when entering a city via it, changing info, and exiting Fixed ‘don’t settle cities’… Continue Reading →
Unciv: 4.13.1 4.13.1 Unit statuses, which are temporary promotions! Can be applied with ‘This Unit gains the [promotion] status for [positiveAmount] turn(s)’ Can be removed with ‘This Unit loses the [promotion] status’ When selecting a unit, show only arrows relev… Continue Reading →