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There are 1,481 posts filed in Strategy (this is page 21 of 149).

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Unciv: 4.13.18

4.13.18
Better AI decisions for policy branches
Modding:

Allow fallback to ‘UnitTypeIcons/$unitName’ if ‘UnitIcons/$unitName’ does not exist
Added unique-weighted decision for policy branches
Better ‘hidden when’ uniques for disabled religion, victory…

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Games Planet in 4x, Mobile, Strategy | 2024-10-20 | Comment

ZeroK: Cold Take #20 – Teamwork By Default

Zero-K team games go up to 16v16, which is absurdly large compared to most RTS. That these games work at all is surprising, as is the design behind supporting such large games.Read it here: https://store.steampowered.com/news/app/334920/view/4518891123…

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Games Planet in RTS, Strategy | 2024-10-20 | Comment

Unciv: 4.13.17

4.13.17
Mod management screen:

Cache online mod list for fast loading
Always allow mod search

Modding:

Allow removing free policies
Resolved crash on modded game with no capital city indicator

AI: Improved automated worker tile selection
Solve ANRs…

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Games Planet in 4x, Mobile, Strategy | 2024-10-15 | Comment

Awesomeness is coming!

We are now very close to releasing Unvanquished 0.55! It’s now only a matter of days! We have published a first release candidate (see the thread in the forums). Let’s give some news about the project before the release day comes! Updated u…

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Games Planet in FPS, Strategy | 2024-10-15 | Comment

Unciv: 4.13.16

4.13.16
AI: Better rules to not build unit-carrying units
Units that can withdraw before melee do not do so when escorting civilian units
Modding:

Filtering uniques are also checked for in unit types
Added ‘if [modFilter] is not enabled’ conditional

…

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Games Planet in 4x, Mobile, Strategy | 2024-10-13 | Comment

Unciv: 4.13.15

4.13.15
Fixed spies stealing multiple tech steals in one turn
Resolved new game ANRs in a better way
AI:

Keep ‘don’t spread religion’ promises better
Greatly discourage attacking stronger enemies

Modding:

Added ‘Remaining [civFilter] Civilizations’ …

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Games Planet in 4x, Mobile, Strategy | 2024-10-10 | Comment

Unciv: 4.13.14

4.13.14
Ruleset validation for personalities with victory types not present in ruleset
Added mod download percentage tracking
Adjacent tiles updated when tile in changed in map editor, to update relevant edge tile images
Remove ‘-0 HP’ from city attack…

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Games Planet in 4x, Mobile, Strategy | 2024-10-06 | Comment

ZeroK: Cold Take #19 – Game Jams

The week's cold take is early, unusual, and short because Ludum Dare is this weekend. How does a game created in three days compare to fifteen years? Try some and see.Read it here: https://store.steampowered.com/news/app/334920/view/468327124146885…

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Games Planet in RTS, Strategy | 2024-10-04 | Comment

Unciv: 4.13.13

4.13.13
Minimized MP game update IO by ignoring games older than 2 weeks for ‘update all’
Resolved ANRs when pausing game due to game clone time
Resolved ANRs when starting a new game (checking for multuplayer server connection)
Protect terrainImage ag…

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Games Planet in 4x, Mobile, Strategy | 2024-09-29 | Comment

Unciv: 4.13.12

4.13.12
Cannot have 2 research agreements at once due to counteroffers
Modding: Added ‘upon losing/gaining the [promotion] status’ unit triggers
Mod branch parsing (downloading from user input url) can now handle branch names containing ‘/’
Fixed ‘Top’…

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Games Planet in 4x, Mobile, Strategy | 2024-09-28 | Comment

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