ZeroK: Cold Take #15 – Experiences With Veterancy Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.Read it here: https://store.steampowered.com/news/app/334920/view/43567539… Continue Reading →
Unciv: 4.12.14 4.12.14 Add CLI argument to specify the data directory – this will allow native install on Windows, hopefully Modding: New unit triggers to gain/lose movement points AI citizen focus improvements – By EmperorPinguin Correct spelling of ‘Svannah’ to ‘Sa… Continue Reading →
Unciv: 4.12.13 4.12.13 Special nuke animation, to make it feel more momentous Better repeatable unique randomization Modding: mapUnitFilter no longer errors for correct values Better display of ‘object is missing a name’ errors Fix endless loop when many units can t… Continue Reading →
Unciv: 4.12.12 4.12.12 Terrain civilopedia displays improvements that can be placed Fixed paradrop to areas outside of movement range Fix number translation removing 0 digits from strings like ‘1,023’ Modding: Catch & fix unknown json filenames Added autoreplace… Continue Reading →
Unciv: 4.12.11 4.12.11 Modding: Added unique builder screen, accessible from mod checker 😀 Fixed Workboat construction automation ignoring existing workboat in city Fixed air unit movement on map Fixed icons in Wonder location ‘near city’ for cities with nation name… Continue Reading →
ZeroK: Zero-K v1.12.7.0 – Revenant Revised, Scallop Superior Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing these newly-popular commanders in two shots let people really explore what Revenant could do, and most of it… Continue Reading →
Fheroes2: version 1.1.1 Add support for Rumors, Daily Events and special conditions in the Editor Update several UI dialogs for the Editor Rework AI bonuses logic and fix rare cases with AI behavior on the Adventure Map Over 40 issues have been closed since the 1.1.0 release… Continue Reading →
Unciv: 4.12.10 4.12.10 UNIT MOVEMENT ANIMATION! New uniques: ‘Can only start games from the starting era’ mod option ‘if [buildingFilter] is not constructed’ unique AI no longer declares war against defeated civs Unified AI and Human gold purchase logic Ruleset val… Continue Reading →
Unciv: 4.12.9 4.12.9 Solved edge-case missing images bug Hidden conditionals are hidden in more places Duplicate notifications are all shown Fixed infinite air units in cities Friendship-based modifiers calculated correctly By SomeTroglodyte: UX: Notifications for … Continue Reading →