ZeroK: Cold Take #7 – Jumpjets and Jumplegs Jumpbots jump, but there is more to it than that. Many aspects of Zero-K's design are revealed by which units jump, how they jump, and where they can jump.Read it here: https://store.steampowered.com/news/app/334920/view/6001679204174153483 Continue Reading →
Unciv: 4.10.12 4.10.12 Terraform unique triggerable from improvements By SomeTroglodyte: Right-click/longpress for World screen city buttons Fix some uses of ‘hidden from users’ modifer Fix fortified units upgraded to unfortifyable ones keeping fortification Empire … Continue Reading →
Wesnoth: Wesnoth 1.17.26 The newest release of the development series, Wesnoth 1.17.26, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.10.11 4.10.11 Terraforming unique! ‘Turn this tile into a [terrainName] tile’ Fix timed uniques without other conditionals Only allow a trigger-based unit action if actionable By SomeTroglodyte: Conditional ‘While Researching’ External links: Right-click an… Continue Reading →
Unciv: 4.10.10 4.10.10 By SomeTroglodyte: Great Person Point breakdown UI in city Fix creating odd-width rectangular no-wrap maps By SeventhM: Allow barb camps to function after giving ruins effects Conditional for building in amount of cities AutoAssign Populati… Continue Reading →
Unciv: 4.10.9 4.10.9 Allow lower-case ‘all’ for all filters Initial Civ Personality implementation – By SeventhM By SomeTroglodyte: Autoplay menu cleanup Key binding categories properly sorted in options popup By tuvus: Workers wake up on tile expansion Continue Reading →
ZeroK: Cold Take #6 – Physics vs. Formulas Shots in Zero-K are physically simulated, they hit everything that gets in their way, but how are the results so deep that the whole game can be designed without damage bonuses?Read it here: https://store.steampowered.com/news/app/334920/view/395816887… Continue Reading →
Unciv: 4.10.8-jdkTest: SomeTrog’s versioning test – compile on jdk 17 FOR jre 11, includes g… 4.10.8-jdkTest Continue Reading →
Unciv: 4.10.8 4.10.8 Fixed unhappiness effect when at 0 happiness All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type By SeventhM: Add unique for increasing price every time it’s built Fix m… Continue Reading →
Fheroes2: version 1.0.12 Improve AI’s defensive tactics in battles and add surrender logic Finish adding all of the Adventure Map objects that can be added in the Editor (accessible only for developers at the moment) Adjust the AI performance at different difficulty levels an… Continue Reading →