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There are 1,461 posts filed in Strategy (this is page 32 of 147).

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ZeroK: Cold Take #7 – Jumpjets and Jumplegs

Jumpbots jump, but there is more to it than that. Many aspects of Zero-K's design are revealed by which units jump, how they jump, and where they can jump.Read it here: https://store.steampowered.com/news/app/334920/view/6001679204174153483

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Games Planet in RTS, Strategy | 2024-02-25 | Comment

Unciv: 4.10.12

4.10.12
Terraform unique triggerable from improvements
By SomeTroglodyte:

Right-click/longpress for World screen city buttons
Fix some uses of ‘hidden from users’ modifer
Fix fortified units upgraded to unfortifyable ones keeping fortification
Empire …

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Games Planet in 4x, Mobile, Strategy | 2024-02-24 | Comment

Wesnoth: Wesnoth 1.17.26

The newest release of the development series, Wesnoth 1.17.26, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc…

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Games Planet in Strategy, Turnbased | 2024-02-23 | Comment

Unciv: 4.10.11

4.10.11
Terraforming unique! ‘Turn this tile into a [terrainName] tile’
Fix timed uniques without other conditionals
Only allow a trigger-based unit action if actionable
By SomeTroglodyte:

Conditional ‘While Researching’
External links: Right-click an…

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Games Planet in 4x, Mobile, Strategy | 2024-02-20 | Comment

Unciv: 4.10.10

4.10.10
By SomeTroglodyte:

Great Person Point breakdown UI in city
Fix creating odd-width rectangular no-wrap maps

By SeventhM:

Allow barb camps to function after giving ruins effects
Conditional for building in amount of cities

AutoAssign Populati…

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Games Planet in 4x, Mobile, Strategy | 2024-02-17 | Comment

Unciv: 4.10.9

4.10.9
Allow lower-case ‘all’ for all filters
Initial Civ Personality implementation – By SeventhM
By SomeTroglodyte:

Autoplay menu cleanup
Key binding categories properly sorted in options popup

By tuvus:

Workers wake up on tile expansion

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Games Planet in 4x, Mobile, Strategy | 2024-02-13 | Comment

ZeroK: Cold Take #6 – Physics vs. Formulas

Shots in Zero-K are physically simulated, they hit everything that gets in their way, but how are the results so deep that the whole game can be designed without damage bonuses?Read it here: https://store.steampowered.com/news/app/334920/view/395816887…

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Games Planet in RTS, Strategy | 2024-02-11 | Comment

Unciv: 4.10.8-jdkTest: SomeTrog’s versioning test – compile on jdk 17 FOR jre 11, includes g…

4.10.8-jdkTest

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Games Planet in 4x, Mobile, Strategy | 2024-02-10 | Comment

Unciv: 4.10.8

4.10.8
Fixed unhappiness effect when at 0 happiness
All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type
By SeventhM:

Add unique for increasing price every time it’s built
Fix m…

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Games Planet in 4x, Mobile, Strategy | 2024-02-09 | Comment

Fheroes2: version 1.0.12

Improve AI’s defensive tactics in battles and add surrender logic
Finish adding all of the Adventure Map objects that can be added in the Editor (accessible only for developers at the moment)
Adjust the AI performance at different difficulty levels an…

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Games Planet in Engine, Strategy, Turnbased | 2024-02-07 | Comment

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