FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Strategy

There are 1,570 posts filed in Strategy (this is page 32 of 157).

Post navigation

OpenHV: 20240908

Fixes

Fixed a crash in Scientist Rescue mission #1107
Correct Broker Pod’s arc ZOffset #1126
Fixed only some aircraft landing on Trading Platform to 🛠️ repair. #1139
Don’t play animation on Ore Purifier/Smelter when it’s being sold #1142
Fixed units h…

Continue Reading →
Games Planet in RTS, Strategy | 2024-09-08 | Comment

ZeroK: Cold Take #18 – Terrain Matters

Zero-K maps set surprisingly few hard restrictions on unit movement. Instead, they use nuanced terrain to influence the value, accessibility, and defensibly of each location.Read it here: https://store.steampowered.com/news/app/334920/view/457743411438…

Continue Reading →
Games Planet in RTS, Strategy | 2024-09-08 | Comment

Unciv: 4.13.6

4.13.6
Performance improvements!
AI prioritizes unit upgrades over purchasing new constructions
Units are not added to cities in resistance if non-resistant cities are available

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-09-07 | Comment

Unciv: 4.13.5

4.13.5
Modding:

Make event choices ruleset objects, with standard ‘uniques’ field
Added ‘AI choice weight’ for event choices, techs, policies and promotions

Moved screen orientation setting from advanced tab to display tab
Performance: only trigger p…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-09-05 | Comment

Unciv: 4.13.4

4.13.4
Don’t allow constructing stockpiled-resource-requiring constructions when lacking the resources
Consume stockpiled resources when purchasing constructions that require them
Don’t show ‘ok’ ruleset validations when starting a new game
Set ‘auto a…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-09-01 | Comment

Wesnoth: Wesnoth 1.19.3

The first release of the new development series, Wesnoth 1.19.3, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou…

Continue Reading →
Games Planet in Strategy, Turnbased | 2024-08-28 | Comment

Unciv: 4.13.3

4.13.3
Fixed ‘conquer city’ automation crash
Minor memory performance improvements
Natural wonders uniques generalized to work for terrain feature as well
Prep work for unit-based Events 🙂
Dev console displays enum options correctly when given incorre…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-08-27 | Comment

ZeroK: Cold Take #17 – Tactical and Strategic Cloaking

Invisible units are tricky to balance since they often feel unfair, and cloaking fields don't help. So we like to think about cloak in a few ways, depending on how it is used.Read it here: https://store.steampowered.com/news/app/334920/view/4268936…

Continue Reading →
Games Planet in RTS, Strategy | 2024-08-25 | Comment

Unciv: 4.13.2-redo

4.13.2-redo

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-08-24 | Comment

Unciv: 4.13.2-gp

Dammit changelog

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-08-24 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress