Wesnoth: Wesnoth 1.17.23 The newest release of the development series, Wesnoth 1.17.23, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.9.2 4.9.2 Console: Added set/remove tile improvement Show available commands on empty command Added add/remove for cities By SomeTroglodyte: Fix OpenAL error Windows Events after application ends Tweak Language Pickers to scroll the selected one into vi… Continue Reading →
OpenHV: 20231125 Removed screen shake from drop pod explosions. Fixed AI not building ore smelters in late game. Fixed AI training too few broker pods in late game. Fixed submarines being unable to target mine layers. Fixed missile sub being unable to target structure… Continue Reading →
Unciv: 4.9.1 4.9.1 Initial scenario/dev console! By SomeTroglodyte: Map overlay toggle buttons rework Add a map import tool able to read ‘Battle for Wesnoth’ maps Fix free buildings triggering from conditionals in incorrect places – By SeventhM Add a setting to … Continue Reading →
Unciv: 4.9.0 4.9.0 City centers don’t provide resources you don’t have tech to extract AI: Settlers no longer stuck in endless loops modding: Fixed certain unit uniques with tile conditionals AI clears inquisitors from city centers to make way for spaceship units A… Continue Reading →