ZeroK: Cold Take #11 – The Atomic Solution to Monospam Zero-K units are the simple "atoms" of more complicated armies. But using a single unit type is simple, so we need way to encourage unit mixing, to keep things interesting.Read it here: https://store.steampowered.com/news/app/334920/view/4202… Continue Reading →
Unciv: 4.11.10 4.11.10 By tuvus: Add missing espionage uniques Next turn button shows move spies notification icon Added diplomatic repercussions for spying on a civ Spy rank UI and fixes Fixed city-state alliance join war notification Better ‘hidden in civilopedia… Continue Reading →
Unciv: 4.11.9 4.11.9 Added ‘checkfilter’ console commands for city, tile, and unit, for easy mod checking Unit movement changes – should solve some edge-case problems ‘Adjacent unit’ conditional takes civilians into account Better UX for multiplayer game add & r… Continue Reading →
Unciv: 4.11.8 4.11.8 Performance: Memory and CPU optimizations Civilian AI wandering avoids enemy melee units correctly Color lands by owner on max zoom out, for better overview MP Spectator can scroll entire map Resolved – Safeguard against uniques specifying non-… Continue Reading →
Unciv: 4.11.7 4.11.7 By tuvus: Declare War Reason Autoplay can run on a different thread, to update game UI continuously By SomeTroglodyte: Units with ‘no sight’ should still see their own tile Modding: Validation for civilopediaText Fix: Potential crash on new g… Continue Reading →
Unciv: 4.11.6 4.11.6 Military unit capturing respects ‘Uncapturable’ unique By SomeTroglodyte: Do not preselect custom map option and defer map file loading Prettier Events – that now respect ‘hidden from users’ Fix Puppets building wonders – By SeventhM Continue Reading →
ZeroK: Cold Take #10 – The Smartest Unit in Zero-K A smart unit needs understanding, competence, and for us to not expect too much of it. Powerful commands help, but so does avoiding complicated abilities.Read it here: https://store.steampowered.com/news/app/334920/view/4205874461249023268 Continue Reading →
Unciv: 4.11.5 4.11.5 Better multiplayer game screen Solved some problems with resigning MP games Disallow creating ‘multiplayer’ games with only AI and spectator By SomeTroglodyte: Fix Invest quest stays forever Minor Scenarios UX improvements Console autocompletio… Continue Reading →
Unciv: 4.11.4 4.11.4 Can nuke barbarians – By tuvus By SomeTroglodyte: Two extension features for custom maps Images for Escort Formation Can click behind OptionPopup to close By SeventhM: Allow policy removal unique to remove multiple policies Fix personality be… Continue Reading →
Unciv: 4.11.3 4.11.3 Cannot trade with civs you’re at war with through notification action Remove city-state construction bonuses from difficulty By tuvus: Espionage Uniques, Buildings and Policy Civs with spies in a foreign cities get some information By SomeTrog… Continue Reading →