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There are 1,542 posts filed in Strategy (this is page 42 of 155).

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ZeroK: Cold Take #11 – The Atomic Solution to Monospam

Zero-K units are the simple "atoms" of more complicated armies. But using a single unit type is simple, so we need way to encourage unit mixing, to keep things interesting.Read it here: https://store.steampowered.com/news/app/334920/view/4202…

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Games Planet in RTS, Strategy | 2024-05-05 | Comment

Unciv: 4.11.10

4.11.10
By tuvus:

Add missing espionage uniques
Next turn button shows move spies notification icon
Added diplomatic repercussions for spying on a civ
Spy rank UI and fixes
Fixed city-state alliance join war notification

Better ‘hidden in civilopedia…

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Games Planet in 4x, Mobile, Strategy | 2024-05-04 | Comment

Unciv: 4.11.9

4.11.9
Added ‘checkfilter’ console commands for city, tile, and unit, for easy mod checking
Unit movement changes – should solve some edge-case problems
‘Adjacent unit’ conditional takes civilians into account
Better UX for multiplayer game add & r…

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Games Planet in 4x, Mobile, Strategy | 2024-04-29 | Comment

Unciv: 4.11.8

4.11.8
Performance: Memory and CPU optimizations
Civilian AI wandering avoids enemy melee units correctly
Color lands by owner on max zoom out, for better overview
MP Spectator can scroll entire map
Resolved – Safeguard against uniques specifying non-…

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Games Planet in 4x, Mobile, Strategy | 2024-04-25 | Comment

Unciv: 4.11.7

4.11.7
By tuvus:

Declare War Reason
Autoplay can run on a different thread, to update game UI continuously

By SomeTroglodyte:

Units with ‘no sight’ should still see their own tile
Modding: Validation for civilopediaText
Fix: Potential crash on new g…

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Games Planet in 4x, Mobile, Strategy | 2024-04-23 | Comment

Unciv: 4.11.6

4.11.6
Military unit capturing respects ‘Uncapturable’ unique
By SomeTroglodyte:

Do not preselect custom map option and defer map file loading
Prettier Events – that now respect ‘hidden from users’

Fix Puppets building wonders – By SeventhM

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Games Planet in 4x, Mobile, Strategy | 2024-04-21 | Comment

ZeroK: Cold Take #10 – The Smartest Unit in Zero-K

A smart unit needs understanding, competence, and for us to not expect too much of it. Powerful commands help, but so does avoiding complicated abilities.Read it here: https://store.steampowered.com/news/app/334920/view/4205874461249023268

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Games Planet in RTS, Strategy | 2024-04-21 | Comment

Unciv: 4.11.5

4.11.5
Better multiplayer game screen
Solved some problems with resigning MP games
Disallow creating ‘multiplayer’ games with only AI and spectator
By SomeTroglodyte:

Fix Invest quest stays forever
Minor Scenarios UX improvements
Console autocompletio…

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Games Planet in 4x, Mobile, Strategy | 2024-04-15 | Comment

Unciv: 4.11.4

4.11.4
Can nuke barbarians – By tuvus
By SomeTroglodyte:

Two extension features for custom maps
Images for Escort Formation
Can click behind OptionPopup to close

By SeventhM:

Allow policy removal unique to remove multiple policies
Fix personality be…

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Games Planet in 4x, Mobile, Strategy | 2024-04-11 | Comment

Unciv: 4.11.3

4.11.3
Cannot trade with civs you’re at war with through notification action
Remove city-state construction bonuses from difficulty
By tuvus:

Espionage Uniques, Buildings and Policy
Civs with spies in a foreign cities get some information

By SomeTrog…

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Games Planet in 4x, Mobile, Strategy | 2024-04-09 | Comment

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