Unciv: 4.4.12 4.4.12 Resolved “dead population working tiles” bug Order indicators in TechScreen like original Civ V – By lishaoxia1985 By Gualdimar: Fixed the display of political relations Modding: fixed +percentage resource unique Pillaged improvements no longer… Continue Reading →
Unciv: 4.4.11 4.4.11 AI tweaks for better targeting Cannot alter city build queue in between turns Fixed ‘destroy civilian unit before attack’ crash Terrain-Specific Natural Wonder Sprite Support – By OptimizedForDensity By vegeta1k95: City Screen improvements Fix… Continue Reading →
Unciv: 4.4.10 4.4.10 By vegeta1k95: Performance optimization: fast and smooth zoom By Gualdimar: Policies screen top button reworked Android autosave location fix Fix unresponsive policy screen header AbsoluteUnits – Cataphract, Companion Cavalry, Horseman – By … Continue Reading →
Unciv: 4.4.9 4.4.9 By vegeta1k95: Better World-Wrap Performance optimization: don’t draw empty tile layers Fix promotion screen buttons clickhandler Fix city table selection By OptimizedForDensity: Performance Improvements to Construction Automation Refactor Con… Continue Reading →
Unciv: 4.4.8 4.4.8 By OptimizedForDensity: Fix Faith Healers healing enemies Notification log fix By vegeta1k95: Add next-turn-progress bar for growth/production on CityButtons Fix incorrect dimming Don’t heal units when pillaging roads – By itanasi By Gualdim… Continue Reading →
Tanks of Freedom 2: Version 0.3.1 is out Version 0.3.1 of the game is now available! This small update brings in a couple of quality of life changes: Cleaned-up Settings window Added on-screen controls help (togglable in Settings) Game no lo… Continue Reading →
Tanks of Freedom 2: Version 0.3.1 is out Version 0.3.1 of the game is now available! This small update brings in a couple of quality of life changes: Cleaned-up Settings window Added on-screen controls help (togglable in Settings) Game no lo… Continue Reading →
Unciv: 4.4.7 4.4.7 AI battle automation vastly improved for taking over cities AI automation: Don’t nuke cities that we’re already winning against By vegeta1k95: Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics Optimized Bor… Continue Reading →
Unvanquished 0.54, ARMed and dangerous Happy new year, Unvanquished 0.54 is there! 🎉 Many bugs were fixed as usual, the game can now run on Linux ARM devices, navigation meshes for bot navigation are now generated in game, bots were improved, and Sweet joined the team… Let’s talk mor… Continue Reading →
Unciv: 4.4.6 4.4.6 Fixed Android custom location save Fixed ‘infinite stat’ from city-states Clearer city tiles Do not allow placing of ‘repair’ in map editor Fixed spawn ignoring i/4 of the map Better main menu map Modding: allow roads/railroads with no required … Continue Reading →