FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Strategy

There are 1,468 posts filed in Strategy (this is page 58 of 147).

Post navigation

ZeroK: Zero-K v1.11.1.0 – Extra Gridding

This patch has an engine update, some superweapon tweaks, and extra gridding. Strider Hub now requires 50 grid energy. This is targeted at rushes in big team games, as every other use of Strider Hub should not have trouble finding 50 energy. The engine…

Continue Reading →
Games Planet in RTS, Strategy | 2023-01-21 | Comment

Unciv: 4.4.3

4.4.3
Version 800!
Can pick a policy with enough culture even if you have no cities
Korea’s unique applies to Library
Notifications scroll retains position
Displayed Great Person point requirements always take game speed into account
Conditioned trigge…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2023-01-19 | Comment

Unciv: 4.4.2

4.4.2
Added trigger conditions framework!
Advanced game options hidden by default for faster initial game
Great prophets do not spawn to pantheons that cannot become religions
Fixed Reliquary belief

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2023-01-17 | Comment

Unciv: 4.4.1

4.4.1
New tile visibility framework!

Differentiated attackable from visible tiles per Civ V
Tiles 1 step out of bounds of visibility are visible if they’re higher than current tile
Higher tiles can be visible beyond non-visible, hidden tiles

Damage b…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2023-01-15 | Comment

Wesnoth: Wesnoth 1.17.12

The newest release of the development series, Wesnoth 1.17.12, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc…

Continue Reading →
Games Planet in Strategy, Turnbased | 2023-01-15 | Comment

Wesnoth: Wesnoth 1.16.7

Wesnoth 1.16.7 is now available. This is a maintenance release for the stable 1.16.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos…

Continue Reading →
Games Planet in Strategy, Turnbased | 2023-01-15 | Comment

Unciv: 4.4.0

4.4.0
Fixed battle table uneven when only one side has modifiers
“Street fighter” style of health bars, different colors for ‘definite damage’ and ‘possible damage’
Pathfinding avoids embarkation when possible
Modding: ‘transform’ action – by itanasi
C…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2023-01-14 | Comment

0AD: The next alpha of 0 A.D. will feature an experimental Vulkan backend!

The next alpha of 0 A.D. will feature an experimental Vulkan backend!
You can test it and report bugs by downloading the development version of the game.
More information here: https://wildfiregames.com/forum/topic/104382-vulkan-new-graphics-api/#comme…

Continue Reading →
Games Planet in RTS, Strategy | 2023-01-13 | Comment

Unciv: 4.3.21-patch1

4.3.21-patch1

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2023-01-12 | Comment

Unciv: 4.3.21

4.3.21
Notifications sorted by category
Game speed affects additional aspects
Better bonus resource color
Better nation colors
Modding: Recognize uncontrasting colors for nations according to WCAG guidelines, and suggest tinted versions to conform
Fixe…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2023-01-12 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress