ZeroK: Zero-K v1.13.6.0 – Bandit Madness Bandit no longer exemplifies Quant's Rule with a potentially 1v1-breaking speed buff. Luckily there are still raiders with 90 speed (Duck and Pyro). Other Shieldbots have a few buffs, as well as several Spiders, with the Spider buffs being more for… Continue Reading →
Unciv: 4.17.1 4.17.1 CPU performance improvements Fixed dev console requiring scrolling on small UI settings By SomeTroglodyte: Fix console tile find for quoted input or filters, requiring correct uppercase Fix mod checker not offering to auto-update Uniques for ex… Continue Reading →
OpenHV: 20250628 This is a hotfix release building upon the last stable release. Fixed a crash in IRC chat when returning to the lobby by @Mailaender in #1295 Fixed the dedicated server not being available on all platforms. Based on a stable release of @OpenRA Continue Reading →
OpenHV: 20250627 This is a patch release building upon the last stable release. Fixed line wrap in IRC chat by @Mailaender in #1266 Fixed 🚒 fire department units being available in skirmish by @Mailaender in #1268 Fixed fire brigade units defaulting to unlimited refil… Continue Reading →
Unciv: 4.17.0 4.17.0 AI considers tile damage when deciding on which tile to heal on Fixed building maintenance unique By SomeTroglodyte: Improve ModChecker UI Allow mods with no global uniques, no ruins or no difficulties file AI: better handling of improvement-b… Continue Reading →
Unciv: 4.16.19 4.16.19 AI performance optimization By RobLoach: Fix number popup with commas in the number Add Gain control over [positiveAmount] tiles [cityFilter] Triggerable AI: update getStatDifferenceFromBuilding – By EmperorPinguin Improve ruleset validator -… Continue Reading →
Wesnoth: Wesnoth 1.19.13 The newest release of the new development series, Wesnoth 1.19.13, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
ZeroK: Cold Take #28 – Vehicles and Bots The choice of chassis is far from just cosmetic, it constrains a unit's abilities and design, giving factories a distinct feel that carries through to the battle and terrain.Read it here: https://store.steampowered.com/news/app/334920/view/50733195… Continue Reading →
Unciv: 4.16.18 4.16.18 Sprites do not change to base color when moving Barbarian workers no longer construct improvements modding: Allowed stat reserve to get happiness console: Can set game turn modding validation: Catch empty altases.json file Add [relativeAmount]%… Continue Reading →
Tournament 2025 The widelands dev-team is proud to announce a new tournament. The next release is just behind the door and it is a good tradition to celebrate this with a tournament. The most prominent new feature is trading amongst players, so get your b… Continue Reading →