FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Strategy

There are 1,481 posts filed in Strategy (this is page 6 of 149).

Post navigation

ZeroK: Zero-K v1.13.6.0 – Bandit Madness

Bandit no longer exemplifies Quant's Rule with a potentially 1v1-breaking speed buff. Luckily there are still raiders with 90 speed (Duck and Pyro). Other Shieldbots have a few buffs, as well as several Spiders, with the Spider buffs being more for…

Continue Reading →
Games Planet in RTS, Strategy | 2025-06-29 | Comment

Unciv: 4.17.1

4.17.1
CPU performance improvements
Fixed dev console requiring scrolling on small UI settings
By SomeTroglodyte:

Fix console tile find for quoted input or filters, requiring correct uppercase
Fix mod checker not offering to auto-update Uniques for ex…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-06-29 | Comment

OpenHV: 20250628

This is a hotfix release building upon the last stable release.

Fixed a crash in IRC chat when returning to the lobby by @Mailaender in #1295
Fixed the dedicated server not being available on all platforms.

Based on a stable release of @OpenRA

Continue Reading →
Games Planet in RTS, Strategy | 2025-06-28 | Comment

OpenHV: 20250627

This is a patch release building upon the last stable release.

Fixed line wrap in IRC chat by @Mailaender in #1266
Fixed 🚒 fire department units being available in skirmish by @Mailaender in #1268
Fixed fire brigade units defaulting to unlimited refil…

Continue Reading →
Games Planet in RTS, Strategy | 2025-06-27 | Comment

Unciv: 4.17.0

4.17.0
AI considers tile damage when deciding on which tile to heal on
Fixed building maintenance unique
By SomeTroglodyte:

Improve ModChecker UI
Allow mods with no global uniques, no ruins or no difficulties file

AI: better handling of improvement-b…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-06-26 | Comment

Unciv: 4.16.19

4.16.19
AI performance optimization
By RobLoach:

Fix number popup with commas in the number
Add Gain control over [positiveAmount] tiles [cityFilter] Triggerable

AI: update getStatDifferenceFromBuilding – By EmperorPinguin
Improve ruleset validator -…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-06-23 | Comment

Wesnoth: Wesnoth 1.19.13

The newest release of the new development series, Wesnoth 1.19.13, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s…

Continue Reading →
Games Planet in Strategy, Turnbased | 2025-06-23 | Comment

ZeroK: Cold Take #28 – Vehicles and Bots

The choice of chassis is far from just cosmetic, it constrains a unit's abilities and design, giving factories a distinct feel that carries through to the battle and terrain.Read it here: https://store.steampowered.com/news/app/334920/view/50733195…

Continue Reading →
Games Planet in RTS, Strategy | 2025-06-22 | Comment

Unciv: 4.16.18

4.16.18
Sprites do not change to base color when moving
Barbarian workers no longer construct improvements
modding: Allowed stat reserve to get happiness
console: Can set game turn
modding validation: Catch empty altases.json file
Add [relativeAmount]%…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-06-21 | Comment

Tournament 2025

The widelands dev-team is proud to announce a new tournament.
The next release is just behind the door and it is a good tradition to celebrate this with a tournament.
The most prominent new feature is trading amongst players, so get your b…

Continue Reading →
Games Planet in RTS, Simulation, Strategy | 2025-06-19 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress