Unciv: 4.3.17 4.3.17 Fixed Air Sweep mechanic AI tries to stop civs who are about to win Scientific/Cultural victory No double copies of offers on AI trade counterproposals Disbanding unit moves to next unit only after disbanding Promote button sticks out more Trans… Continue Reading →
Unciv: 4.3.16 4.3.16 Modding: Humidity/Temperature limits on terrain features Allow mass unit upgrades from the unit overview screen Calculate movement correctly for road + railroad combinations Modding: Workers pick the best improvement for resources By FiretronP75… Continue Reading →
Unciv: 4.3.15 4.3.15 Modding: Validate unique parameters for mods Display protecting civs for city-states Movement fix: units check if they can capture enemy units by whether they will be embarked, not by whether they are embarked By letstalkaboutdune: SFX Update -… Continue Reading →
Unciv: 4.3.14 4.3.14 AI moves civilians off capital to make way for spaceship parts AI considers capital city strength when deciding to declare war By vegeta1k95: Big rework of City buttons Fix PolicyScreen for odd-numbered branches Better tech buttons By CrispyXY… Continue Reading →
OpenHV: 20221228 Fixed builders built by a Synapol player deploying into Yuruki outpost. Fixed a crash when joystick dragging into top right. Fixed power plants and starport getting ignored by AI when attacked. Fixed AI not assigning all boats and submarines to naval … Continue Reading →
Unciv: 4.3.13 4.3.13 World wrap available by default for all players Units are no longer double-added to construction when clicking the ‘add unit’ button Units passed with ‘next unit’ are not returned to By vegeta1k95: Corrected some Civilization colors Fix perpetu… Continue Reading →
0AD: 0 A.D. 2022-12-25 16:54:53 Wildfire Games would like to send you its best wishes for 2023. You can find one printable version of this card on the forums to share the word about 0 A.D: Empires Ascendant Continue Reading →