Unciv: 4.3.4 4.3.4 Changes to moddable UI – By GGGuenni Add Repair and Pillaging Roads – By itanasi AbsoluteUnits – Unique Elephants – By letstalkaboutdune HexaRealm units are here, finally! – By GeneralWadaling Added conditional to apply uniques only if the game … Continue Reading →
ZeroK: Zero-K v1.10.11.3 – Factory Loitering and Engine Update We have been testing an engine update since Wednesday, and this time it seems stable enough to adopt. The update corresponds to about ten months of work and mostly involves the graphics backend. As a result, performance has improved for many people and… Continue Reading →
Unciv: 4.3.3 4.3.3 Resolved map latency when city-states exist Fixed city-state type in civilopedia ‘impossible’ worked tiles not under your control are now cleaned up Resolved corner case where entire path to destination is full and destination is unenterable Fix … Continue Reading →
ZeroK: Engine update We just updated to 105.1.1-1359, after trying on the weekend and finding a few issues. Those issues appear to be fixed, but reports of new ones are welcome. AMD graphics users in particular may need to update their drivers. Continue Reading →
Unciv: 4.3.2 4.3.2 City State Type overhaul! Can now use [stats] unique to add happiness globally Can now use [stats] unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool Continue Reading →