OpenHV: 20221119 Fixed pre-placed buildings with construction beam never becoming capturable. Fixed miner being buildable without a base but never appearing. Fixed a crash in the observer screen when selecting vision. Fixed Fire fighting 🚒 tank no longer destroying fo… Continue Reading →
Unciv: 4.3.0 4.3.0 Units now recieve correct healing in friendly territory Tile info table no longer reveals hidden units AI no longer nukes if as consequence it will mean declaring war on someone Empire overview screen updates after changing info in city screen Fi… Continue Reading →
Widelands Battle Royale Event The first official Battle Royale event of widelands will take place on saturday november 19th, at 19:30 CET. map will be “Cycles” from Tibor. Version of Widelands will be 1.1. Diplomacy feature is expected to be used. Players still welcome. (Just … Continue Reading →
Unciv: 4.2.20 4.2.20 Main map and mini-map no longer show unexplored tiles! New “Unitset” option translatable – By Ouaz Renamed AbsoluteUnits unitset @letstalkaboutdune Automated workers no longer try to improve enemy tiles White lines in menus no longer change widt… Continue Reading →
Unciv: 4.2.19 4.2.19 Fixed promotions for mods conflicting with base ruleset promotions Added unitset selection to options menu – By GGGuenni Added diplomatic repercussions for attacking your own ally city-state, and discouraged AIs from doing so Absolute Units – U… Continue Reading →
Fheroes2: version 0.9.21 improve AI logic for army distribution and object’s priority evaluation add initial support of Android devices generate proper UI elements which support translations add Dutch, Hungarian, Czech languages and update multiple existing translations fix m… Continue Reading →
Mindustry: Mindustry 7.0 Released 7.0, an update that has been in development for more than 1.5 years, is finally here.As with earlier major updates, there are too many changes to list in a single post – these are just the highlights.The Erekir Campaign An entirely new planet, with it… Continue Reading →
Unciv: 4.2.18 4.2.18 Fixed mod promotions conflicting with existing promotion locations Fixed rare thread crashes Added many new before/after X turns and before/after Pantheon conditionals Generalized ruins reward limitations with “only available when” Unique Misspe… Continue Reading →
Unciv: 4.2.17 4.2.17 Added layout option for promotions, added promotion layout for G&K Added AbsoluteUnits as default units for Hexarealm tileset 😀 Continue Reading →
Warzone2100: 4.3 – The “Easy” Update With over 630 commits since the last release, it’s time for Warzone 2100 v4.3.1!This release includes a new “Super Easy” campaign difficulty mode, texture compression support, an additional new “Aftermath” soundtrack from Lupus-Mechanicus, model and r… Continue Reading →