Wesnoth: Wesnoth 1.19.12 The newest release of the new development series, Wesnoth 1.19.12, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
ZeroK: Cold Take #27 – Widgets and Gadgets The engine of Zero-K is written in C++, but the fancy UI and mechanics are Lua. This gives us flexibility while designing new mechanics, without sacrificing speed for RTS basics.Read it here: https://store.steampowered.com/news/app/334920/view/50733004… Continue Reading →
Widelands 1.3 First Snow Feature Freeze The First Snow Feature Freeze for the release of Widelands 1.3 will take place on the morning of Tuesday, July 1st, 2025. What does this mean? From then on, no further features and bugfixes will be accepted except those that have been decided to be … Continue Reading →
Unciv: 4.16.12 4.16.12 Modding: Warn of rendering performance problems for split atlases Avoid crash from ‘in this city’ uniques when not applied in the context of a city New countable for adopted policies supports policyFilter – By SomeTroglodyte Added UponLosingC… Continue Reading →
Unvanquished 0.55.4: spring cleaning It’s time to update to Unvanquished 0.55.4! The purpose of this release is to fix a bug that disconnected some clients from servers when some maps were loaded (as a nasty side effect of bad BSP data not being filtered out). Being disconnected is … Continue Reading →
Unciv: 4.16.11 4.16.11 Don’t spawn prophet in holy city if it’s been taken over City location ranking takes modded city work range into account Modding: Avoid crashes from ‘free buildings that no longer apply once they’re in the city / change which buildings are free… Continue Reading →
Fheroes2: Emscripten Multithreaded build (latest commit) Add a button to toggle on/off all Secondary Skills in Witch’s Hut (#10264) Continue Reading →
Unciv: 4.16.10 4.16.10 Disabled android-specific behaviour of text fields since it’s broken currently 😐 Fixed city screen buildings panel not fully scrollable Only add mod search textboxes if there are at least 10 mods (cleaner UI) uniques: Add a ‘not constructed by… Continue Reading →
Unciv: 4.16.9 4.16.9 AI: Don’t choose one-time-action promotions Display city-state bonuses per relationship level Conditional city-state bonuses colored green only when conditional applies By RobLoach: Add ability to remove entire policy branches Gods & Kings:… Continue Reading →
ZeroK: Cold Take #26 – Reliable Raven Raven is the most reworked unit in Zero-K, having used lasers, rockets and ballistics. It even had a unique ability for 11 years. Read on to see what made it so hard to get right.Read it here: https://store.steampowered.com/news/app/334920/view/5073281… Continue Reading →