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There are 1,481 posts filed in Strategy (this is page 8 of 149).

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Wesnoth: Wesnoth 1.19.12

The newest release of the new development series, Wesnoth 1.19.12, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s…

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Games Planet in Strategy, Turnbased | 2025-06-02 | Comment

ZeroK: Cold Take #27 – Widgets and Gadgets

The engine of Zero-K is written in C++, but the fancy UI and mechanics are Lua. This gives us flexibility while designing new mechanics, without sacrificing speed for RTS basics.Read it here: https://store.steampowered.com/news/app/334920/view/50733004…

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Games Planet in RTS, Strategy | 2025-06-01 | Comment

Widelands 1.3 First Snow Feature Freeze

The First Snow Feature Freeze for the release of Widelands 1.3 will take place on the morning of Tuesday, July 1st, 2025.
What does this mean?
From then on, no further features and bugfixes will be accepted except those that have been decided to be …

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Games Planet in RTS, Simulation, Strategy | 2025-05-31 | Comment

Unciv: 4.16.12

4.16.12
Modding:

Warn of rendering performance problems for split atlases
Avoid crash from ‘in this city’ uniques when not applied in the context of a city

New countable for adopted policies supports policyFilter – By SomeTroglodyte
Added UponLosingC…

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Games Planet in 4x, Mobile, Strategy | 2025-05-30 | Comment

Unvanquished 0.55.4: spring cleaning

It’s time to update to Unvanquished 0.55.4! The purpose of this release is to fix a bug that disconnected some clients from servers when some maps were loaded (as a nasty side effect of bad BSP data not being filtered out). Being disconnected is …

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Games Planet in FPS, Strategy | 2025-05-25 | Comment

Unciv: 4.16.11

4.16.11
Don’t spawn prophet in holy city if it’s been taken over
City location ranking takes modded city work range into account
Modding: Avoid crashes from ‘free buildings that no longer apply once they’re in the city / change which buildings are free…

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Games Planet in 4x, Mobile, Strategy | 2025-05-25 | Comment

Fheroes2: Emscripten Multithreaded build (latest commit)

Add a button to toggle on/off all Secondary Skills in Witch’s Hut (#10264)

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Games Planet in Engine, Strategy, Turnbased | 2025-05-20 | Comment

Unciv: 4.16.10

4.16.10
Disabled android-specific behaviour of text fields since it’s broken currently 😐
Fixed city screen buildings panel not fully scrollable
Only add mod search textboxes if there are at least 10 mods (cleaner UI)
uniques: Add a ‘not constructed by…

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Games Planet in 4x, Mobile, Strategy | 2025-05-20 | Comment

Unciv: 4.16.9

4.16.9
AI: Don’t choose one-time-action promotions
Display city-state bonuses per relationship level
Conditional city-state bonuses colored green only when conditional applies
By RobLoach:

Add ability to remove entire policy branches
Gods & Kings:…

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Games Planet in 4x, Mobile, Strategy | 2025-05-13 | Comment

ZeroK: Cold Take #26 – Reliable Raven

Raven is the most reworked unit in Zero-K, having used lasers, rockets and ballistics. It even had a unique ability for 11 years. Read on to see what made it so hard to get right.Read it here: https://store.steampowered.com/news/app/334920/view/5073281…

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Games Planet in RTS, Strategy | 2025-05-11 | Comment

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