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There are 1,457 posts filed in Strategy (this is page 8 of 146).

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OpenHV: 20250413

This is a stable release that contains changes from the previous pre-releases plus

Fixed unbalanced resource for map Keep off the Glass by @SiegeSpud in #1242
Fixed camera being in an incorrect position of first frame of the shellmap by @Mailaender
Fi…

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Games Planet in RTS, Strategy | 2025-04-13 | Comment

ZeroK: Zero-K v1.13.4.1 – Snazzy Plasma

This update sports fancy new plasma cannon visuals and an engine update. The engine update is fairly well tested by this point, and should resolve a few rare crashes and improve performance. It might need a bit of time to scan your maps when you first …

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Games Planet in RTS, Strategy | 2025-04-12 | Comment

Unciv: 4.16.3

4.16.3
Ruleset validation: Hide performance suggestions from users, they’re now mod-checker only
Maintenance for improved Code quality
Prevent wrong multiplicators when using the ‘for every [countable]’ Unique in complex ways
Resolved – City states do…

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Games Planet in 4x, Mobile, Strategy | 2025-04-12 | Comment

Mindustry: Build 147: v8 Beta Release

This is a beta release of v8. It does not contain any new Neoplasm faction content – that will be included in a future beta release.With over a year since last release, this version has a massive amount of changes. Here are the highlights.Campaign Over…

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Games Planet in Mobile, Strategy | 2025-04-11 | Comment

Unciv: 4.16.2-patch1

4.16.2-patch1

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Games Planet in 4x, Mobile, Strategy | 2025-04-10 | Comment

Unciv: 4.16.2

4.16.2
Added settings for circles vs hexagons for movable tiles
Modding:

Added ‘civ checkcountable’ console command
Trigger ‘on tile enter’ before removing barb camps / ruins
Suggest conditional order in uniques, for performance
Harden unique paramete…

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Games Planet in 4x, Mobile, Strategy | 2025-04-08 | Comment

Unciv: 4.16.1

4.16.1
Changed ’tiles we can move to’ indication from circles to covering the tile
Convert ‘conditional settlers’ to workers upon capture
Selected unit fadein/fadeout it much more visible
Added notification when unit set to sleep/defend until healed ha…

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Games Planet in 4x, Mobile, Strategy | 2025-04-06 | Comment

Unciv: 4.16.0-patch1

4.16.0-patch1

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Games Planet in 4x, Mobile, Strategy | 2025-04-01 | Comment

Unciv: 4.15.20

4.15.20
Fixed autosave crashes when saving to external files on some Android devices
Modding:

Replaced semi-working policy branch restriction with countable + Unavailable
Negative stat percentages from buildings displayed properly in city screen.

Exp…

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Games Planet in 4x, Mobile, Strategy | 2025-03-31 | Comment

ZeroK: Cold Take #24 – Balancing Burst Breakpoints

Zero-K combines light units with heavy weaponry, and the result is massive overkill. This makes for exciting battles, but is also a great balance tool, when used in moderation.Read it here: https://store.steampowered.com/news/app/334920/view/5073243418…

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Games Planet in RTS, Strategy | 2025-03-30 | Comment

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