ZeroK: Zero-K v1.13.12.1 – Mostly Graphics Fixes The Huge Graphics Update of last week was a huge success and only introduced a few minor issues. This update fixes the ones that we are aware of. Fixed a texture detail issue that made units slightly pixelated and a bit harder to distinguish at mediu… Continue Reading →
Unciv: 4.19.4 4.19.4 minor perf(cpu): better order for ‘ignore terrain change’ operations By RobLoach: Correct MP games’ first turn time Restore Civilopedia Event-based Tutorials By EmperorPinguin: AI: don’t send workers to other civ’s territory AI: keep wanderin… Continue Reading →
Unciv: 4.19.3 4.19.3 Remove incompatible improvements in progress upon changing terrain By EmperorPinguin: AI: choose favoredReligion more often AI: build settlers also when at war Modding: Add city context to turn start & end uniques from buildings – By Seven… Continue Reading →
VCMI 1.7.0 released VCMI 1.7.0 released A new major release just arrived: VCMI 1.7.0! This time we focused on combat experience, quality-of-life improvements, big editor & mo… Continue Reading →
ZeroK: Zero-K v1.13.12.0 – Huge Graphics Update This update overhauls the tech behind drawing units, wrecks and map features on your screen. This has many advantages. To start with, it allows for more and better looking fancy unit rendering effects, many of which are showcased in gif form below. It … Continue Reading →
Fheroes2: version 1.1.13 Improve Random Map Generator capabilities and stability Bring the iOS build to a playable state Improve the AI’s use of spells in battles, including additional spells Add drag-to-draw functionality to the Terrain and Erase brushes in the Editor Over 3… Continue Reading →
Widelands 1.3 Released The Widelands Development Team is proud to announce the immediate availability of the stable release Widelands 1.3. Windows installer Intel 64 bit · Intel 32 bit · ARM 64 bit Mac packages (64 bit) MacOS ≥ 12.0 Intel · MacOS ≥ 12.0 ARM Linux (64 bit… Continue Reading →
Unciv: 4.19.2 4.19.2 AI improvements – By EmperorPinguin By SomeTroglodyte: Fix City button problems Miscellaneous fixes and small changes Distance-based unit cycle order (opt-in) Fix battle modifier not being translated Fix OneTimeRemovePolicy triggered Unique Pre… Continue Reading →
Mindustry: Build 154 (Beta) – Major Audio Rework This release includes a complete sound rework for most units and blocks, with a focus on Serpulo content. The audio engine has also been improved to handle more simultaneous sounds without cutting off playback.This release also removes the Serpulo back… Continue Reading →