ZeroK: 1v1 Tournament May 28th 2022 There will be a 1v1 tournament at 18:00 UTC on Saturday May 28th – Click on the link to see the tournament thread and sign up!https://zero-k.info/Forum/Post/249263#249263 Continue Reading →
Wesnoth: Wesnoth 1.17.4 The newest release of the development series, Wesnoth 1.17.4, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The source… Continue Reading →
Unciv: 4.1.0 4.1.0 Upgraded to libGDX 1.11.0 – enables Unciv on M1 chips Allow Android Unciv more memory than standard apps – By Azzurite Allow liberating a traded city – By JackRainy By xlenstra: Disabled CS buttons when at war; CS keep influence when at war with… Continue Reading →
Unciv: 4.0.16-libgdx1.11.0: Upgraded to libGDX 1.11.0 – resolves #6609, resolves #5679 4.0.16-libgdx1.11.0 Continue Reading →
Unciv: 4.0.16 4.0.16 AI will not declare war if it definitely can’t take a city Civilooedia from mainmenu – By SomeTroglodyte Rate limit handling for Dropbox – By GGGuenni By OptimizedForDensity: Use ranged strength when defending against ranged attacks Hide citi… Continue Reading →
Unciv: 4.0.15 4.0.15 Fixed proxy issues when starting new multiplayer games – By alexban011 By SomeTroglodyte: Optional gzipping of saved games Modding: Typed unit promotion effects By Azzurite: Add UncivServer.jar to github release Improvements and city buttons … Continue Reading →
GunChleoc is Passing the Chieftain Baton to Nordfriese Five and a half years ago, GunChleoc took over the Chieftain role of the Widelands project from our founder SirVer. During this time, she has contributed more to the project than any other developer. She has implemented hundreds of features, fixed th… Continue Reading →
Unciv: 4.0.14 4.0.14 Performance improvements By SomeTroglodyte: Move UncivServer to own module Font choice rework Reworked “Creates improvement on a specific tile” Unique By Azzurite: Fixed Barbarian Camps revealed by Honor not showing immediately in multiplayer… Continue Reading →