Libre Arts: Upscayl vs Upscaler There’s a lot of conversation about using AI and neural networks in art lately. One direction this technology is evolving in is producing better looking upscaled images. The software has to pretty much paint in the details that weren’t ther… Continue Reading →
Libre Arts: GIMP 2.99.14 Releases like this are too rare to disregard and thus all the more to treasure. In one swift motion the team is doing away with floating selections and bringing strokes/outlines for text. But this has been a bumpy road. Floating selection buried… Continue Reading →
Rust GameDev: This Month in Rust GameDev #39 – October 2022 Welcome to the 39th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Libre Arts: Weekly-ish recap — 9 November 2022 Hopefully, not many people will object to shorter yet more regular weekly-ish recaps! GIMP updates Version 2.99.14 is supposed to be released soon and whenever it comes, it will arrive with two more major changes. The most important one de… Continue Reading →
Libre Arts: Weekly-ish recap — 26 October 2022 It’s been a while since my last weekly recap. A lot has happened since then, more on that some other time. Let’s get to the point. GIMP is getting text strokes This has been a very long time in the making. The patch adding text… Continue Reading →
Rust GameDev: This Month in Rust GameDev #38 – September 2022 Welcome to the 38th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Rust GameDev: This Month in Rust GameDev #37 – August 2022 Welcome to the 37th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Libre Arts: Introducing master_me, a mastering plugin for live broadcasting master_me is a new free/libre plugin and standalone application to automatically adjust the loudness of the audio in your live streams. It has been designed to be stupid easy when you need one button to do it right. If you use something like … Continue Reading →
Libre Arts: GIMP 2.99.12: CMYK, canvas interaction, and more This new development version of GIMP is a bit of a game-changer as it arrives with some long-anticipated CMYK-related features. The way they are implemented will make some users happy, but some users might feel annoyed. It’s got to do with early … Continue Reading →
Rust GameDev: This Month in Rust GameDev #36 – July 2022 Welcome to the 36th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →