Libre Arts: Weekly recap — 18 December 2022 This has been a really busy week for everybody. Highlights: new releases of Krita, LibreCAD, Kdenlive, MuseScore, Ardour, Rosegarden, and more. GIMP and JPEG-XL The importing and exporting of 8/16-bit per channel CMYK/A JPEG-XL files has f… Continue Reading →
Libre Arts: Weekly-ish recap — 11 December 2022 Earlier this week, I did a quick poll to ask readers what time of week is the most convenient one for them to read these recaps. The majority said “whenever”, with “weekend” taking the second place. Weekend it is then. Highlights of the week: new relea… Continue Reading →
Libre Arts: Weekly-ish recap — 7 December 2022 Week highlights: new releases of RawTherapee, Zrythm, VCV Rack, Cardinal, a release candidate of MuseScore 4.0, and more. Krita updates Most recently, a lot of activity in the project has been revolving around two tracks: The team is port… Continue Reading →
Libre Arts: Weekly-ish recap — 30 November 2022 GIMP 2.99.14 This is an almost too good of a release this close to v3.0: floating selections out, outlined text in, Align tool rewrite, pasting multiple layers as a single one, and more. I published a review of the most important changes t… Continue Reading →
Libre Arts: Upscayl vs Upscaler There’s a lot of conversation about using AI and neural networks in art lately. One direction this technology is evolving in is producing better looking upscaled images. The software has to pretty much paint in the details that weren’t ther… Continue Reading →
Libre Arts: GIMP 2.99.14 Releases like this are too rare to disregard and thus all the more to treasure. In one swift motion the team is doing away with floating selections and bringing strokes/outlines for text. But this has been a bumpy road. Floating selection buried… Continue Reading →
Rust GameDev: This Month in Rust GameDev #39 – October 2022 Welcome to the 39th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Libre Arts: Weekly-ish recap — 9 November 2022 Hopefully, not many people will object to shorter yet more regular weekly-ish recaps! GIMP updates Version 2.99.14 is supposed to be released soon and whenever it comes, it will arrive with two more major changes. The most important one de… Continue Reading →
Libre Arts: Weekly-ish recap — 26 October 2022 It’s been a while since my last weekly recap. A lot has happened since then, more on that some other time. Let’s get to the point. GIMP is getting text strokes This has been a very long time in the making. The patch adding text… Continue Reading →
Rust GameDev: This Month in Rust GameDev #38 – September 2022 Welcome to the 38th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →