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There are 241 posts filed in Tools (this is page 13 of 25).

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Libre Arts: Upscayl vs Upscaler

There’s a lot of conversation about using AI and neural networks in art lately. One direction this technology is evolving in is producing better looking upscaled images. The software has to pretty much paint in the details that weren’t ther…

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Dev Planet in Art, Tools | 2022-11-26 | Comment

Libre Arts: GIMP 2.99.14

Releases like this are too rare to disregard and thus all the more to treasure.
In one swift motion the team is doing away with floating selections and bringing strokes/outlines for text. But this has been a bumpy road.

Floating selection buried…

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Dev Planet in Art, Tools | 2022-11-18 | Comment

Rust GameDev: This Month in Rust GameDev #39 – October 2022

Welcome to the 39th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem…

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Dev Planet in Engine, Tools | 2022-11-11 | Comment

Libre Arts: Weekly-ish recap — 9 November 2022

Hopefully, not many people will object to shorter yet more regular weekly-ish
recaps!

GIMP updates

Version 2.99.14 is supposed to be released soon and whenever it comes, it will
arrive with two more major changes.
The most important one de…

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Dev Planet in Art, Tools | 2022-11-09 | Comment

Libre Arts: Weekly-ish recap — 26 October 2022

It’s been a while since my last weekly recap. A lot has happened since then, more on that some other time. Let’s get to the point.

GIMP is getting text strokes

This has been a very long time in the making. The patch adding text…

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Dev Planet in Art, Tools | 2022-10-26 | Comment

Rust GameDev: This Month in Rust GameDev #38 – September 2022

Welcome to the 38th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem…

Continue Reading →
Dev Planet in Engine, Tools | 2022-10-14 | Comment

Rust GameDev: This Month in Rust GameDev #37 – August 2022

Welcome to the 37th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem…

Continue Reading →
Dev Planet in Engine, Tools | 2022-09-24 | Comment

Libre Arts: Introducing master_me, a mastering plugin for live broadcasting

master_me is a new free/libre
plugin and standalone application to automatically adjust the loudness of the
audio in your live streams.

It has been designed to be stupid easy when you need one button to do it
right. If you use something like …

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Dev Planet in Art, Tools | 2022-09-17 | Comment

Libre Arts: GIMP 2.99.12: CMYK, canvas interaction, and more

This new development version of GIMP is a bit of a game-changer as it arrives
with some long-anticipated CMYK-related features. The way they are implemented
will make some users happy, but some users might feel annoyed. It’s got to do
with early …

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Dev Planet in Art, Tools | 2022-08-27 | Comment

Rust GameDev: This Month in Rust GameDev #36 – July 2022

Welcome to the 36th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem…

Continue Reading →
Dev Planet in Engine, Tools | 2022-08-11 | Comment

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