Rust GameDev: This Month in Rust GameDev #24 – July 2021 Welcome to the 24th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Libre Arts: Introducing BeeRef I have to admit that sometimes I act like an overexcited 5 years old kid. And the usual reason for that is the sheer amount of my sugar intake. Just kidding! My actual reason for that is… I’m easily excited about tiny useful free/libre app… Continue Reading →
Rust GameDev: This Month in Rust GameDev #23 – June 2021 Welcome to the 23rd issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Libre Arts: The audacity of privacy These past few days, wherever you look, there’s a lot of bickering around Audacity and its new desktop privacy notice. If I wanted cheap attention grabbing, I’d probably follow in the lead of some other news outlets and go for something lik… Continue Reading →
Libre Arts: Weekly-ish recap — 9 June 2021 I’m still buried under piles of work and family obligations. Hence, currently, I don’t have the luxury of spending 15 hours a week to make the usual kind of a weekly reviews. Instead, I picked several topics that I think are the most intere… Continue Reading →
Rust GameDev: This Month in Rust GameDev #22 – May 2021 Welcome to the 22nd issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Rust GameDev: This Month in Rust GameDev #21 – April 2021 Welcome to the 21st issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Libre Arts: Ultimate Guitar launches Muse Group and acquires Audacity This isn’t your average software company press release: Martin “Tantacrul” Keary released a new video on his personal YouTube channel to announce that Muse Group is now the owner of Audacity, and he is now the product owner of this pr… Continue Reading →
Libre Arts: Libre Graphics Meeting, why it matters It’s a month and a half till beginning of one of the most exciting events in the free software world, Libre Graphics Meeting 2010, that will take place May 27-30 in Brussels. Let’s talk about it. If you’ve already read the LGM2010 ann… Continue Reading →
Libre Arts: re-lab project is announced We are glad to announce a new project called re-lab. It is a side project of the newly restored GIMP.ru that focuses on reverse-engineering. Back in November last year a GIMP user told me that brush dynamics in Photoshop brushes (ABR) isn’t suppo… Continue Reading →