Libre Arts: The audacity of privacy These past few days, wherever you look, there’s a lot of bickering around Audacity and its new desktop privacy notice. If I wanted cheap attention grabbing, I’d probably follow in the lead of some other news outlets and go for something lik… Continue Reading →
Libre Arts: Weekly-ish recap — 9 June 2021 I’m still buried under piles of work and family obligations. Hence, currently, I don’t have the luxury of spending 15 hours a week to make the usual kind of a weekly reviews. Instead, I picked several topics that I think are the most intere… Continue Reading →
Rust GameDev: This Month in Rust GameDev #22 – May 2021 Welcome to the 22nd issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Rust GameDev: This Month in Rust GameDev #21 – April 2021 Welcome to the 21st issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Libre Arts: Ultimate Guitar launches Muse Group and acquires Audacity This isn’t your average software company press release: Martin “Tantacrul” Keary released a new video on his personal YouTube channel to announce that Muse Group is now the owner of Audacity, and he is now the product owner of this pr… Continue Reading →
Libre Arts: Libre Graphics Meeting, why it matters It’s a month and a half till beginning of one of the most exciting events in the free software world, Libre Graphics Meeting 2010, that will take place May 27-30 in Brussels. Let’s talk about it. If you’ve already read the LGM2010 ann… Continue Reading →
Libre Arts: re-lab project is announced We are glad to announce a new project called re-lab. It is a side project of the newly restored GIMP.ru that focuses on reverse-engineering. Back in November last year a GIMP user told me that brush dynamics in Photoshop brushes (ABR) isn’t suppo… Continue Reading →
Rust GameDev: This Month in Rust GameDev #20 – March 2021 Welcome to the 20th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Libre Arts: RIP Igor Novikov On March 15, Igor Novikov passed away after a month of fighting against COVID-19 that he contracted in a hospital while being treated for ishemic stroke. He was 49. I first contacted Igor in 2005 when sK1 project was publicly announced (it was a fork o… Continue Reading →
Rust GameDev: This Month in Rust GameDev #19 – February 2021 Welcome to the 19th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →