Libre Arts: Week recap — 21 July 2020 Week highlights: new releases of Blender, MusE, Zrythm, MuseScore, new release of darktable shaping up, lots of improvements across multiple major projects like FreeCAD, LibreCAD, BlenderBIM, Siril. Graphics Jehan Pages moved OpenCL support in GIMP bac… Continue Reading →
Libre Arts: How to use math input in GIMP One semi-hidden feature in GIMP is that you can do simple calculations in the spinbox widgets where you input numeric values. This tutorials explains how it works and all the advanced things you can do there. So this recent repost on Twitter by the GIM… Continue Reading →
Libre Arts: Week recap — 13 July 2020 Okay, this is a little embarassing. Certain family-related stuff kept me from posting more, so there’s an almost 4 months long gap. Let’s quickly amend some of that. Graphics I think it’s fair to say the Inkscape v1.0 release is proba… Continue Reading →
Rust GameDev: This Month in Rust GameDev #11 – June 2020 Welcome to the eleventh issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosyst… Continue Reading →
Libre Arts: Podcast ep. 003 – Paul Davis on fixing big Linux audio issues This is a the second part of the interview with Paul Davis, lead developer of Ardour, a free/libre digital audio workstation. In the first part, we spoke mostly about all things Ardour. But now it’s time to talk about some big stuff that is relev… Continue Reading →
Rust GameDev: This Month in Rust GameDev #10 – May 2020 Welcome to the tenth issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem … Continue Reading →
Libre Arts: Podcast ep. 002 – Paul Davis on the deep rewrite of Ardour This is the first part of a long interview with Paul Davis, founder and lead developer of Ardour, free/libre digital audio workstation. Hello Paul! Hi Alexandre, how are you? I’m fine. How are you doing? Great, thank you! So you recently moved t… Continue Reading →
Libre Arts: Going above and beyond with Inkscape 1.0 After almost 17 years in the making, Inkscape 1.0 is out. Let’s be fair: this is one of those cases when the version number doesn’t nearly represent what’s actually in the box. The software was perfectly usable right at the point of f… Continue Reading →
Rust GameDev: This Month in Rust GameDev #9 – April 2020 Welcome to the ninth issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem … Continue Reading →
Libre Arts: You’d have to be crazy to rewrite GIMP in anything — Interview with Ell There aren’t many things as empowering as seeing a seemingly random person starting to hack on a free software project with a huge codebase and quickly grow into a major contributor that suddenly everyone listens to. So I listened some more. This… Continue Reading →