Rust GameDev: This Month in Rust GameDev #6 – January 2020 Welcome to the sixth issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem … Continue Reading →
Libre Arts: Week recap — 10 February 2020 Highlights: new release of RawTherapee, Cinelerra, and OpenShot available, the Krita team is fixing unit tests, there are even more UX fixes in GIMP, there have been major Godot news, the enve developer is unstoppable! Graphics Kuntal Majumder posted a… Continue Reading →
Rust GameDev: Rust Game Development – Ecosystem Survey In August last year, we conducted a survey for the Rust gamedev ecosystem. After an unfortunate delay, we can finally present the results. We received a whopping 403 responses! This trove of valuable feedback will inform the WG’s roadmap for 2020. Ho… Continue Reading →
Libre Arts: Week recap — 3 February 2020 Highlights: new releases of ART, Synfig, and OpenToonz, massive improvements in GIMP, Siril, Blender, enve, and Olive, new beta of Shotcut, a great deal of bugfixing in Krita for upcoming v4.3.0. Graphics January has been all sorts of fun for many proj… Continue Reading →
Rust GameDev: This Month in Rust GameDev #5 – December 2019 Welcome to the fifth issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem … Continue Reading →
Libre Arts: Colophon Technical information on the website and how we made it. “We” are paperdigits (Mica), darix, and Pat David (the strange people behind PIXLS.US). Site This website is generated as a static website using the Hugo generator. The theme is based… Continue Reading →
Libre Arts: Week recap — 29 December 2019 Highlights: darktable 3.0.0 release and beta release of MyPaint 2.0, major updates of Kdenlive and FlowBlade, OpenToonz is approaching v1.4, Blender entered bug tracker curfew, quite a lot of excitement in the BIM department. Graphics The past few pre-… Continue Reading →
Libre Arts: Introducing enve, free/libre 2D animation tool One of my common mistakes is sticking around a new interesting project for a long time without telling more people about it. So without further ado, I’m giving you enve, a free/libre 2D animation tool by Maurycy Liebner. The essentials Since people pay… Continue Reading →
Libre Arts: Week recap — 10 December 2019 Highlights: development updates from IfcOpenShell and Apertus projects, Mantaflow and USD support to undergo review for Blender 2.82 inclusion, Ardour is getting built-in MP3 support (for realzies!). Graphics It has been a more or less quite week for b… Continue Reading →
Rust GameDev: This Month in Rust GameDev #4 – November 2019 Welcome to the fourth issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →