Rust GameDev: This Month in Rust GameDev #43 – February 2023 Welcome to the 43rd issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem … Continue Reading →
Libre Arts: Weekly recap — 5 March 2023 Still settling in, shorter recap again. Week highlights: new releases of GIMP and Godot, new features in Krita and Inkscape. GIMP 2.10.34 The GIMP team released another update in the stable series, mostly with bugfixes and some minor new f… Continue Reading →
Libre Arts: Weekly recap — 26 February 2023 Week highlights: new release of darktable and Zrythm, new WIP features in Krita, new AVL drumkit, Blender changes release schedule with the 4.x. series. Less software news, more artworks this time. GIMP Not much going on in the main development branch,… Continue Reading →
Rust GameDev: This Month in Rust GameDev #42 – January 2023 Welcome to the 42nd issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Libre Arts: Weekly recap — 19 February 2023 I’m traveling this week, so this is a very short recap. Week highlights: major changes in Krita, new releases of KiCad, Glaxnimate, CAD Sketcher for Blender, Ardour, and Yoshimi. GIMP The user-invisible port of GIMP to GAction contin… Continue Reading →
Libre Arts: Weekly recap — 12 February 2023 Week highlights: new version of CadQuery, new features in Krita, Inkscape, Kdenlive, Olive. Krita For Krita, the merge requests section is probably a little more interesting than what’s going on in the main development branch right n… Continue Reading →
Libre Arts: Weekly recap — 5 February 2023 Week highlights: new features in GIMP, Inkscape, Penpot, and Ardour, Mayo review, Paul Davis in the Bezos movie, and more. GIMP Not much coding activity this week, but CmykStudent added importing/exporting support for the PAM file format a… Continue Reading →
Libre Arts: Introducing Mayo So you have a 3D design file and you only need to view it, you don’t like the idea of launching an entire 3D CAD program like FreeCAD, and you are on Linux. What do you do? I’m giving you Mayo, an open-source viewer by Hugues Delorme, based… Continue Reading →
Libre Arts: Weekly recap — 29 January 2023 Week highlights: Pixar makes a new USD release, Autodesk releases Open RV and DNEG releases xSTUDIO, FreeCAD contributor starts an open-core company. GIMP Jehan and CmykStudent recently started porting plugins from GtkAction to GAction, which is the la… Continue Reading →
Rust GameDev: This Month in Rust GameDev #41 – December 2022 Welcome to the 41st issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →