Wesnoth: Wesnoth 1.15.8 The eigth release of the new development series, Wesnoth 1.15.8, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →
Wesnoth: Wesnoth 1.14.15: Maintenance Release Wesnoth 1.14.15 is now available. This is a maintenance release for the stable 1.14.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mo… Continue Reading →
Wesnoth: Wesnoth 1.15.7 The seventh release of the new development series, Wesnoth 1.15.7, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Planning Ahead Pixelated Beauty Titan Tactics is the first game I’ve worked on in this style. In trying to recapture the mid-90s in gaming history, I discovered something amazing: there was a small window in which… Continue Reading →
Planning Ahead Pixelated Beauty Titan Tactics is the first game I’ve worked on in this style. In trying to recapture the mid-90s in gaming history, I discovered something amazing: there was a small window in which… Continue Reading →
Fheroes2: version 0.8.3 version 0.8.3 (04 November 2020) Improve AI logic in castle building scheme, hero and monster recruitment, path calculation and battle strategies Speed up World map rendering by more than 20% Fix castle screen drawings, War Troll’s stone and Cavalry s… Continue Reading →
Wesnoth: Scheduled Wesnoth.org downtime for November 4th 2020 Hi there!Over the past month we’ve been quietly preparing to move Wesnoth.org to a new server with better hardware to cope with our ever-growing demand for performance. As a first step we moved our Continuous Integration (CI) facilities, the Discord I… Continue Reading →
Post Mortem Who knew making games was hard?! Nobody told us. The game’s released just in time for the deadline, but some features had to be scrapped and there are some rough edges. We learned a ton making our fir… Continue Reading →
Post Mortem Who knew making games was hard?! Nobody told us. The game's released just in time for the deadline, but some features had to be scrapped and there are some rough edges. We learned a ton making our fir… Continue Reading →
Wesnoth: Wesnoth 1.15.6 The sixth release of the new development series, Wesnoth 1.15.6, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →