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Voxel

There are 462 posts filed in Voxel (this is page 37 of 47).

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This Week In Veloren 91

This week, we have lots of writeups. @Sam talks to us about the buff system.
@Adam is working on designing an improved alignment system to improve hostility
calculations between entities. @xMAC94x wrote about the CI issues we’ve been
having for the pas…

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Games Planet in RPG, Voxel | 2020-10-25 | Comment

This Week In Veloren 90

This week, we see how some of the combat animations are improving. @zesterer
gives us an in-depth look into the new and improved cloud system.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s contributors, @Slipped, @xMAC94x, @jiminycr…

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Games Planet in RPG, Voxel | 2020-10-19 | Comment

This Week In Veloren 90

This week, we see how some of the combat animations are improving. @zesterer
gives us an in-depth look into the new and improved cloud system.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s contributors, @Slipped, @xMAC94x, @jiminycr…

Continue Reading →
Games Planet in RPG, Voxel | 2020-10-18 | Comment

This Week In Veloren 89

This week we hear from @Sam about a staff overhaul. @Pfau gives us an update on
how UI changes are coming, and some concepts for future consideration.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s contributors, @xMAC94x, @Pfau, @Imb…

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Games Planet in RPG, Voxel | 2020-10-12 | Comment

This Week In Veloren 89

This week we hear from @Sam about a staff overhaul. @Pfau gives us an update on
how UI changes are coming, and some concepts for future consideration.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s contributors, @xMAC94x, @Pfau, @Imb…

Continue Reading →
Games Planet in RPG, Voxel | 2020-10-11 | Comment

This Week In Veloren 88

This week, we get a deep dive into the modelling process by @Gemu. A new edition
of This Month in Rust Gamedev is out.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s contributors, @xMAC94x, @XVar, @Sam, @pablosoler, @Pfau,
and @Sharp…

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Games Planet in RPG, Voxel | 2020-10-05 | Comment

This Week In Veloren 88

This week, we get a deep dive into the modelling process by @Gemu. A new edition
of This Month in Rust Gamedev is out.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s contributors, @xMAC94x, @XVar, @Sam, @pablosoler, @Pfau,
and @Sharp…

Continue Reading →
Games Planet in RPG, Voxel | 2020-10-04 | Comment

This Week In Veloren 87

This week lots of work has been done on Veloren infrastructure. @Sharp discusses
some recent optimizations he made to chunk compression. @Sam talks about the
current state of the healing sceptre.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to th…

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Games Planet in RPG, Voxel | 2020-09-28 | Comment

This Week In Veloren 87

This week lots of work has been done on Veloren infrastructure. @Sharp discusses
some recent optimizations he made to chunk compression. @Sam talks about the
current state of the healing sceptre.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to th…

Continue Reading →
Games Planet in RPG, Voxel | 2020-09-27 | Comment

This Week In Veloren 86

This week we see a large number of visual changes. We hear from @Sam about their
work on beam collisions and attack animations. @Slipped gives us an update on
movement and models.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s contri…

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Games Planet in RPG, Voxel | 2020-09-21 | Comment

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