This Week In Veloren 76 This week we see lots of progress on UI as the crafting screen is coming together. @lobster gives us an overview of their progress on the particle system. @xMAC94x gives us a tutorial on how to get started writing translations for people who know other… Continue Reading →
This Week In Veloren 75 Welcome to the longest Veloren blog post so far! This week we hear from @xMAC94x about the network switchover. @imbris discusses an interesting bug. @zesterer overhauled pathfinding and wrote about how it’s better. @Sharp shares some insights about how… Continue Reading →
This Week In Veloren 74 This week we get a large update from the animation team. @Gemu talks modeling, @Snowram skeletons, and @Slipped technique. @XVar gives us a rundown on the progress being made on the skill system. We also have another art blog by @Pfau. – AngelOnFira, T… Continue Reading →
This Week In Veloren 73 This week, we have a lot of updates from external platforms. @Pfau has another art blog to show off. There is a lot of updates from the writing working group. We hear about testing and documentation from @AngelOnFira. – AngelOnFira, TWiV Editor Contrib… Continue Reading →
This Week In Veloren 72 This week, we have work from new contributors. We hear from @zesterer about test economic simulations. @xMAC94x has been working on merging networking, and wrote about the process. – AngelOnFira, TWiV Editor Contributor Work Thanks to this week’s contr… Continue Reading →
This Week In Veloren 71 This week, there is a lot of external work to check out. This includes the Rust Gamedev monthly newsletter, an interview with GamingOnLinux, and @Pfau’s art blog. We also have new contributors to our Open Collective! – AngelOnFira, TWiV Editor Contribu… Continue Reading →
This Week In Veloren 70 This week, we hear from @xMAC94x about the state of CI in Veloren. @BottledByte has analyzed modding possibilities in Veloren. @Capucho is working on an animation proposal, and @Pfau has an art blog post. – AngelOnFira, TWiV Editor Contributor Work Tha… Continue Reading →
This Week In Veloren 69 This week, we had our 0.7 meeting. @zesterer gives us a run down on how chunk generation and loading works. @imbris discusses progress on switching to iced for the main menu. – AngelOnFira, TWiV Editor Contributor Work Thanks to this week’s contributor… Continue Reading →
This Week In Veloren 68 This week 0.6 was launched! We take a look at the telemetry from the launch party. @AngelOnFira has done some network analysis on Veloren. A lot of bugs were squashed before the 0.6 release. – AngelOnFira, TWiV Editor Contributor Work Thanks to this we… Continue Reading →
This Week In Veloren 67 0.6, the content update, is slated to be released this week! Join us for the release party at 18:00 GMT on Saturday the 16th. This week, we hear from @Sharp about the move to WGPU. This Month in Rust GameDev has a new edition for the month of April. In… Continue Reading →