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Voxel

There are 460 posts filed in Voxel (this is page 40 of 46).

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This Week In Veloren 70

This week, we hear from @xMAC94x about the state of CI in Veloren. @BottledByte
has analyzed modding possibilities in Veloren. @Capucho is working on an
animation proposal, and @Pfau has an art blog post.
– AngelOnFira, TWiV Editor
Contributor Work
Tha…

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Games Planet in RPG, Voxel | 2020-05-31 | Comment

This Week In Veloren 69

This week, we had our 0.7 meeting. @zesterer gives us a run down on how chunk
generation and loading works. @imbris discusses progress on switching to iced
for the main menu.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s contributor…

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Games Planet in RPG, Voxel | 2020-05-24 | Comment

This Week In Veloren 68

This week 0.6 was launched! We take a look at the telemetry from the launch
party. @AngelOnFira has done some network analysis on Veloren. A lot of bugs
were squashed before the 0.6 release.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this we…

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Games Planet in RPG, Voxel | 2020-05-17 | Comment

This Week In Veloren 67

0.6, the content update, is slated to be released this week! Join us for the
release party at 18:00 GMT on Saturday the 16th. This week, we hear from @Sharp
about the move to WGPU. This Month in Rust GameDev has a new edition for the
month of April. In…

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Games Planet in RPG, Voxel | 2020-05-10 | Comment

This Week In Veloren 66

This week, new lantern functionality was added. We’ve seen some new progress on the wgpu front, with some of the game being rendered. There is also new audio progress with some SFX and a new track.
– TWiV Editors: Slipped and AngelOnFira
Contributor Wo…

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Games Planet in RPG, Voxel | 2020-05-03 | Comment

This Week In Veloren 65

This week, work has been done on Airshipper and wgpu. @AngelOnFira gives us a look at external work on Tarpaulin. We also hear from @Sharp on the progress of LoD, as well as from @zesterer about work on sprite and entity LoD.
– TWiV Editors: Songtronix…

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Games Planet in RPG, Voxel | 2020-04-29 | Comment

This Week In Veloren 64

This week we take a look at the work put in on dungeons, the details added to towns and progress with wgpu, Iced and persistence
– Slipped, TWiV Editor
Contributor Work
Thanks to this week’s contributors, @zesterer, @Pfau, @Songtronix, @Imbris, @Capuch…

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Games Planet in RPG, Voxel | 2020-04-21 | Comment

This Week In Veloren 63

@Imbris made the inventory slots more functional with drag & drop support, functional armor/hotbar slots and @Zesterer has been working on procedural town generation.
– Songtronix, TWiV Editor
Contributor Work
Thanks to this week’s contributors, @C…

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Games Planet in RPG, Voxel | 2020-04-14 | Comment

This Week In Veloren 62

@Carbonhell made it possible to change your key bindings in-game and @Pfau with the help of @Imbris are working on
improving the inventory with working armor slots while @Capucho
gives us a look into how to make yourself transparent.
– Songtronix, TWiV…

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Games Planet in RPG, Voxel | 2020-04-05 | Comment

This Week In Veloren 61

This week, @Zesterer gives us an in-depth look into the mentality behind the design, development, and goals of worldsim. @xMAC94x gives us another look into the new networking prototype. Lots of progress was made in combat as well.
– AngelOnFira, TWiV …

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Games Planet in RPG, Voxel | 2020-03-29 | Comment

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