This Week In Veloren 46 This week we take a look at Airshipper’s progress and potential future concepts. We also have a new section, the Contributor Spotlight where we learn more about Veloren’s contributors. @Silentium gives us a run-down on the state of design, and we hear … Continue Reading →
This Week In Veloren 45 This week, we get a glance at some of the ideas behind pathfinding, both at a macro and micro level. We also see optimizations to networking, as well as the current state of the design working group. Also, a new edition of "This Month in Rust Game… Continue Reading →
This Week In Veloren 44 Small blog this week! Advent of Code has started, and I’ve become strapped on writing time. Others also have a lot going on, and so there aren’t any major writeups. However, I have compiled some of my ramblings into a new TWiV section. – AngelOnFira, T… Continue Reading →
This Week In Veloren 43 This week we get a postmortem from @Sharp about their learnings on erosions to generate rivers and better land features. Also more on the CI improvements, a new article on dtf.ru, and other updates. Contributor Work Thanks to this week’s contributors, … Continue Reading →
This Week In Veloren 42 Welcome to TWiV 42, the only edition that comes with a towel included! This week look at the newly-created game design working group and improvements to CI. We also get some updates about authentication, asset compression, player creation, and a new so… Continue Reading →
This Week In Veloren 41 This week, we have lots of contributor work. A new Veloren video, some excerpts from Danari lore, and updates on Airshipper. We also just recently passed 50,000 lines of code on Veloren! The Rust GameDev Working Group also just released their October n… Continue Reading →
This Week In Veloren 40 This week we have a small blog. To account for this, we have a large gallery section that shows off some neat screenshots in-game. We also take a look at the player survey for a second time, analyzing the interest in certain systems. We also hear a bit… Continue Reading →
This Week In Veloren 39 This week we discuss the 0.5 intro meeting that occurred last weekend. Some topics include design meetings and the Liberapay plan of action. We also stop in with @imbris, who shows off some new optimizations with caching, as well as a bug that prevente… Continue Reading →
This Week In Veloren 38 Small blog this week. With the team still recovering from the 0.4 release, bigger changes are starting to come along. @Sharp talks about some of the future work with rivers and undertow. @DoNeo and @RonVal4 have started a Russian Veloren community. Con… Continue Reading →
This Week In Veloren 37 This week, we released 0.4! We hear back from @Vercidium with another graphics analysis. We also take a look at the server usage from the launch party, as we had over 40 players connected at once. There has also been a lot of work done for asset creati… Continue Reading →