This Week In Veloren 50 Happy 50th edition of TWiV! We have a lot of progress and content for this week. We get to take a look at scrolling combat text with @Pfau, and skeletons with @Slipped. @Sharp has been hard at work, and we get to hear about some new updates to erosion … Continue Reading →
This Week In Veloren 49 PUBLIC SERVICE ANNOUNCEMENT Are you looking to spend your new year’s motivation on something cool? Well then make it the year of working on Veloren! We have many beginner issues available right now to get you started. Ask anything you like in #learnin… Continue Reading →
This Week In Veloren 48 It’s the last blog of 2019! With the year wrapping up, we take a look at some of the progress we’ve made. We’ve seen many new contributors join Veloren’s development, as well as many milestones reached. @Adam also does a deep dive into character states… Continue Reading →
This Week In Veloren 47 Super short blog this week, happy holidays! – AngelOnFira, TWiV Editor Contributor Work Thanks to this week’s contributors, @imbris, @Songtronix, and @Shandley! And that's all. See you for a 2019 wrap up next week! Continue Reading →
This Week In Veloren 46 This week we take a look at Airshipper’s progress and potential future concepts. We also have a new section, the Contributor Spotlight where we learn more about Veloren’s contributors. @Silentium gives us a run-down on the state of design, and we hear … Continue Reading →
This Week In Veloren 45 This week, we get a glance at some of the ideas behind pathfinding, both at a macro and micro level. We also see optimizations to networking, as well as the current state of the design working group. Also, a new edition of "This Month in Rust Game… Continue Reading →
This Week In Veloren 44 Small blog this week! Advent of Code has started, and I’ve become strapped on writing time. Others also have a lot going on, and so there aren’t any major writeups. However, I have compiled some of my ramblings into a new TWiV section. – AngelOnFira, T… Continue Reading →
This Week In Veloren 43 This week we get a postmortem from @Sharp about their learnings on erosions to generate rivers and better land features. Also more on the CI improvements, a new article on dtf.ru, and other updates. Contributor Work Thanks to this week’s contributors, … Continue Reading →
This Week In Veloren 42 Welcome to TWiV 42, the only edition that comes with a towel included! This week look at the newly-created game design working group and improvements to CI. We also get some updates about authentication, asset compression, player creation, and a new so… Continue Reading →
This Week In Veloren 41 This week, we have lots of contributor work. A new Veloren video, some excerpts from Danari lore, and updates on Airshipper. We also just recently passed 50,000 lines of code on Veloren! The Rust GameDev Working Group also just released their October n… Continue Reading →